speedin-santa/Scenes/Gameplay/grinchRing.tscn
2024-12-20 01:39:49 -05:00

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[gd_scene load_steps=7 format=3 uid="uid://cc24poobjnsg7"]
[ext_resource type="Script" path="res://Scripts/Ring.gd" id="1_taxba"]
[ext_resource type="Shader" path="res://ring.gdshader" id="2_cjr6s"]
[ext_resource type="Texture2D" uid="uid://bpbx2rdfqfljn" path="res://Sprites/Noise/ringNoise.tres" id="3_fow5m"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ixvuv"]
render_priority = 0
shader = ExtResource("2_cjr6s")
shader_parameter/color = Vector3(0.333, 0.569, 0.075)
shader_parameter/color2 = Vector3(0.762, 0.568, 0.179)
shader_parameter/noiseScale = 3.0
shader_parameter/timeScale = 1.5
shader_parameter/bobDirection = Vector3(0, 0, 1)
shader_parameter/bobStrength = 0.1
shader_parameter/bobSpeed = 1.0
shader_parameter/noise = ExtResource("3_fow5m")
[sub_resource type="TorusMesh" id="TorusMesh_bqjhg"]
material = SubResource("ShaderMaterial_ixvuv")
inner_radius = 0.8
rings = 16
ring_segments = 8
[sub_resource type="CylinderShape3D" id="CylinderShape3D_a68r1"]
height = 0.060093
radius = 0.946
[node name="GrinchRing" type="Area3D"]
script = ExtResource("1_taxba")
strength = 0.5
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("TorusMesh_bqjhg")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -5.96046e-08, -1, 0, 1, -5.96046e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_a68r1")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]