extends RigidBody3D enum WaveType{ SUM_E, SUM_G } @export var samplePoints: Array[Node3D] func getSumEHeight(x: float, y: float) -> float: return 0 func getSumGHeight(x: float, y: float) -> float: return 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func _physics_process(delta: float) -> void: pass