[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b1f46mvfaphsh"] [ext_resource type="Shader" path="res://Shaders/Water.gdshader" id="1_33bm8"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_qwrmt"] frequency = 0.0126 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_roaec"] noise = SubResource("FastNoiseLite_qwrmt") [resource] render_priority = 0 shader = ExtResource("1_33bm8") shader_parameter/color = Vector3(0.1, 0.4, 0.8) shader_parameter/foamHeight = 0.085 shader_parameter/amplitudes = PackedFloat32Array(0.3, 0.2, 0.1, 0.01, 0.015) shader_parameter/waveSpeeds = PackedFloat32Array(0.5, 2, 5, 10, 9) shader_parameter/xAmplifiers = PackedFloat32Array(1, 2, 1, 10, 0) shader_parameter/yAmplifiers = PackedFloat32Array(0, 0.5, 2, 10, 0) shader_parameter/foamTex = SubResource("NoiseTexture2D_roaec")