[gd_scene load_steps=12 format=3 uid="uid://cvgligyy2psi8"] [ext_resource type="Material" uid="uid://b1f46mvfaphsh" path="res://Materials/Water.tres" id="1_p35v0"] [ext_resource type="Shader" path="res://Shaders/Water2.gdshader" id="2_07p2y"] [ext_resource type="Texture2D" uid="uid://v6apgwie2maw" path="res://autumn_field_puresky_4k.exr" id="3_vl8or"] [sub_resource type="PlaneMesh" id="PlaneMesh_gqyhx"] lightmap_size_hint = Vector2i(52, 52) material = ExtResource("1_p35v0") size = Vector2(10, 10) subdivide_width = 200 subdivide_depth = 200 [sub_resource type="FastNoiseLite" id="FastNoiseLite_qwrmt"] frequency = 0.0126 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lju3n"] seamless = true noise = SubResource("FastNoiseLite_qwrmt") [sub_resource type="ShaderMaterial" id="ShaderMaterial_0tjqc"] render_priority = 0 shader = ExtResource("2_07p2y") shader_parameter/color = Vector3(0.1, 0.4, 0.8) shader_parameter/foamHeight = 0.27 shader_parameter/speed = 1.5 shader_parameter/amplitude = 0.05 shader_parameter/frequency = 1.0 shader_parameter/waveCount = 20 shader_parameter/amplitudeScaleFactor = 0.775 shader_parameter/frequencyScaleFactor = 1.15 shader_parameter/dirs = PackedFloat32Array(0.981, -0.588, 0.035, -0.977, -0.809, -0.351, 0.989, -0.24, -0.192, 0.907, -0.479, 0.499, 0.388, -0.97, 0.882, -0.845, 0.246, -0.068, -0.41, -0.202, -0.914, 0.605, -0.618, 0.898, -0.615, -0.508, -0.223, -0.841, 0.396, -0.609, 0.746, 0.129, 0.724, 0.54, -0.936, 0.589, 0.874, -0.715, -0.353, 0.243) shader_parameter/foamTex = SubResource("NoiseTexture2D_lju3n") [sub_resource type="PlaneMesh" id="PlaneMesh_w7hsm"] material = SubResource("ShaderMaterial_0tjqc") size = Vector2(50, 50) subdivide_width = 1000 subdivide_depth = 1000 [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_xulfv"] panorama = ExtResource("3_vl8or") [sub_resource type="Sky" id="Sky_l588k"] sky_material = SubResource("PanoramaSkyMaterial_xulfv") [sub_resource type="Environment" id="Environment_8bg6o"] background_mode = 2 sky = SubResource("Sky_l588k") ambient_light_source = 3 reflected_light_source = 2 ssr_enabled = true ssao_enabled = true fog_mode = 1 fog_light_color = Color(0.302729, 0.545879, 0.912975, 1) fog_density = 1.0 volumetric_fog_emission = Color(0.427666, 0.607438, 0.994933, 1) [node name="WaterPlane" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] visible = false mesh = SubResource("PlaneMesh_gqyhx") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.400336, 0, 11.821) cast_shadow = 0 mesh = SubResource("PlaneMesh_w7hsm") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.976533, 0.215366, 0, -0.215366, 0.976533, 0, 7.41218, 0) visible = false [node name="OmniLight3D" type="OmniLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.734879, 0) visible = false light_energy = 16.0 omni_range = 457.052 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_8bg6o") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-0.718151, 0, 0.695888, 0, 1, 0, -0.695888, 0, -0.718151, 20.1979, 4.08685, -9.30518) fov = 70.0