[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b1f46mvfaphsh"] [ext_resource type="Shader" path="res://Shaders/Water.gdshader" id="1_33bm8"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_qwrmt"] frequency = 0.0126 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_roaec"] noise = SubResource("FastNoiseLite_qwrmt") [resource] render_priority = 0 shader = ExtResource("1_33bm8") shader_parameter/color = Vector3(0.1, 0.4, 0.8) shader_parameter/reflectiveness = 10.0 shader_parameter/foamHeight = 0.515 shader_parameter/amplitudes = PackedFloat32Array(0.1, 0.02, 0.02, 0.01, 0.005, 0.2) shader_parameter/waveSpeeds = PackedFloat32Array(0.5, 2, 2.2, 5, 10, 0.1) shader_parameter/xAmplifiers = PackedFloat32Array(1, 3, -3, 15, 25, 0.1) shader_parameter/yAmplifiers = PackedFloat32Array(0, 3, 2, -10, -20, 0.2) shader_parameter/foamTex = SubResource("NoiseTexture2D_roaec")