[gd_scene load_steps=17 format=3 uid="uid://cvgligyy2psi8"] [ext_resource type="Material" uid="uid://b1f46mvfaphsh" path="res://Materials/Water.tres" id="1_p35v0"] [ext_resource type="Material" uid="uid://doo0lbnv6560s" path="res://Materials/Water2.tres" id="2_qhg81"] [ext_resource type="Texture2D" uid="uid://v6apgwie2maw" path="res://autumn_field_puresky_4k.exr" id="3_vl8or"] [ext_resource type="Script" path="res://Scripts/BuoyantBody.gd" id="4_f67eq"] [ext_resource type="Shader" path="res://Shaders/TimeTest.gdshader" id="5_25la2"] [ext_resource type="Script" path="res://Scripts/BadWaterShader.gd" id="5_ltuhf"] [sub_resource type="PlaneMesh" id="PlaneMesh_gqyhx"] lightmap_size_hint = Vector2i(52, 52) material = ExtResource("1_p35v0") size = Vector2(10, 10) subdivide_width = 200 subdivide_depth = 200 [sub_resource type="PlaneMesh" id="PlaneMesh_w7hsm"] material = ExtResource("2_qhg81") size = Vector2(50, 50) subdivide_width = 1000 subdivide_depth = 1000 [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_xulfv"] panorama = ExtResource("3_vl8or") [sub_resource type="Sky" id="Sky_l588k"] sky_material = SubResource("PanoramaSkyMaterial_xulfv") [sub_resource type="Environment" id="Environment_8bg6o"] background_mode = 2 sky = SubResource("Sky_l588k") ambient_light_source = 3 reflected_light_source = 2 ssr_enabled = true ssao_enabled = true fog_mode = 1 fog_light_color = Color(0.302729, 0.545879, 0.912975, 1) fog_density = 1.0 volumetric_fog_emission = Color(0.427666, 0.607438, 0.994933, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_g1sji"] render_priority = 0 shader = ExtResource("5_25la2") [sub_resource type="BoxMesh" id="BoxMesh_ffhgb"] material = SubResource("ShaderMaterial_g1sji") [sub_resource type="BoxShape3D" id="BoxShape3D_bt6if"] [sub_resource type="PlaneMesh" id="PlaneMesh_wuatm"] size = Vector2(50, 50) subdivide_width = 20 subdivide_depth = 20 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_84jie"] transparency = 1 albedo_color = Color(0, 0.372549, 1, 0.6) [node name="WaterPlane" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] visible = false mesh = SubResource("PlaneMesh_gqyhx") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.400336, 0, 11.821) cast_shadow = 0 mesh = SubResource("PlaneMesh_w7hsm") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_8bg6o") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-0.718151, 0, 0.695888, 0, 1, 0, -0.695888, 0, -0.718151, 20.1979, 4.08685, -9.30518) fov = 70.0 [node name="RigidBody3D" type="RigidBody3D" parent="." node_paths=PackedStringArray("samplePoints")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.0169, 1.67, -1.69189) linear_damp = 1.5 angular_damp = 5.0 script = ExtResource("4_f67eq") buoyancy = 3.0 samplePoints = [NodePath("Node3D"), NodePath("Node3D2"), NodePath("Node3D3"), NodePath("Node3D4"), NodePath("Node3D5"), NodePath("Node3D6"), NodePath("Node3D7"), NodePath("Node3D8")] amplitude = 0.085 speed = 1.355 waveCount = 4 amplitudeScaleFactor = 0.835 frequencyScaleFactor = 1.145 dirs = Array[Vector2]([Vector2(0.981, -0.588), Vector2(0.035, -0.977), Vector2(-0.809, -0.351), Vector2(0.989, -0.24)]) [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] mesh = SubResource("BoxMesh_ffhgb") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] shape = SubResource("BoxShape3D_bt6if") [node name="Node3D" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, 0.5) [node name="Node3D2" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.5, 0.5) [node name="Node3D3" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.5, 0.5) [node name="Node3D4" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5) [node name="Node3D5" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, -0.5) [node name="Node3D6" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.5, -0.5) [node name="Node3D7" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.5, -0.5) [node name="Node3D8" type="Node3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -0.5) [node name="MeshInstance3D3" type="MeshInstance3D" parent="."] visible = false mesh = SubResource("PlaneMesh_wuatm") surface_material_override/0 = SubResource("StandardMaterial3D_84jie") script = ExtResource("5_ltuhf") amplitude = 0.085 speed = 1.355 waveCount = 1 amplitudeScaleFactor = 0.85 frequencyScaleFactor = 1.145 dirs = Array[Vector2]([Vector2(0.981, -0.588)])