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GDScript3
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extends Node
class_name Data
enum Element{
NORMAL,
FIRE,
ICE,
POISON,
STONE
}
enum Difficulty{
EASY,
NORMAL,
HARD,
GAMER
}
enum Location{
MAINMENU,
CREDITS,
TAVERN,
ARENA,
DEAD
}
@export var spellbook: Spellbook
@export var difficulty: Difficulty = Difficulty.NORMAL
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@export var animations: Dictionary = {}
@export var player: Combatant
@export var opponent: Combatant
@export var loc: Location = Location.MAINMENU
@export var masterVolume: float = 70
@export var musicVolume: float = 70
@export var effectsVolume: float = 70