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Raise-Your-Wand/Scripts/fpsMonitor.gd

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GDScript3
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Main Menu and AI - Mostly finished the settings menu - Got basic AI working on easy difficulty - Changed when animations are loaded - Music now changes when you hit play - Changed how AI will work. All enemies should only need the combatant script now
2024-05-12 00:22:34 -04:00
extends RichTextLabel
# Called every frame. 'delta' is the elapsed time since the previous frame.
More animations - Implemented firebolt animation - Started on icy wind animation - Added animation to health bars - Improved the animation system more - Cleaned up some code
2024-05-14 21:40:18 -04:00
func _physics_process(_delta):
Main Menu and AI - Mostly finished the settings menu - Got basic AI working on easy difficulty - Changed when animations are loaded - Music now changes when you hit play - Changed how AI will work. All enemies should only need the combatant script now
2024-05-12 00:22:34 -04:00
text = "FPS: " + str(Engine.get_frames_per_second())
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