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Raise-Your-Wand/Scripts/Animations/rockThrowAnim.gd

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GDScript3
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Animations and bug fixes - Converted the rock throw animation to the new system - Converted the fireball animation to the new system (needs to be inverted still) - Spell variable now get set to null after use or they get interrupted - Made some code more readable
2024-05-13 22:38:17 -04:00
extends AnimationBase
Got cast indicator working - Also added a couple of spells - Got started on animation system
2024-05-03 07:56:32 -04:00
Tweening won't work well, looking into AnimationPlayer
2024-05-13 14:18:09 -04:00
@onready var texture: TextureRect = $TextureRect
var failIndex: int = 0
var animQueue: Queue = Queue.new()
Animations and some other tweaks
2024-05-03 19:45:30 -04:00
Main Menu, music, and credits - Got sprites for menu buttons - Added buttons to the menu - Added a manager script for the menu - Created resources for playlists and credits - Created a music player - Created the root scene that everything will be loaded into
2024-05-09 22:21:58 -04:00
func castFailed() -> void:
Tweening won't work well, looking into AnimationPlayer
2024-05-13 14:18:09 -04:00
queue_free()
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