9 Commits

Author SHA1 Message Date
nc543
1938ac12b6 Animations and HUD
- Implemented more animations
- Added spell HUD
- Fixed interrupted spell cooldowns
- Fixed getting stunned when all damage is blocked
- Added export presets
2024-05-23 22:58:20 -04:00
nc5432
847a41eaad Animations and bug fixes
- Converted the rock throw animation to the new system
- Converted the fireball animation to the new system (needs to be inverted still)
- Spell variable now get set to null after use or they get interrupted
- Made some code more readable
2024-05-13 22:38:17 -04:00
Nolan A Casey
00ca5da10c Tweening won't work well, looking into AnimationPlayer 2024-05-13 14:18:09 -04:00
nc543
5079a77296 Main Menu and AI
- Mostly finished the settings menu
- Got basic AI working on easy difficulty
- Changed when animations are loaded
- Music now changes when you hit play
- Changed how AI will work. All enemies should only need the combatant script now
2024-05-12 00:22:34 -04:00
nc5432
3c2d81f584 Main Menu, music, and credits
- Got sprites for menu buttons
- Added buttons to the menu
- Added a manager script for the menu
- Created resources for playlists and credits
- Created a music player
- Created the root scene that everything will be loaded into
2024-05-09 22:21:58 -04:00
nc5432
b0508379c6 Got cast indicator working
- Also added a couple of spells
- Got started on animation system
2024-05-03 07:56:32 -04:00
Nolan A Casey
80a80e4c74 Worked on some things
- Spellbooks
- Spells
- Spellcasting
- Player controller
- Particles
- Animations
2024-05-02 14:27:28 -04:00
nc5432
67e1cad070 Improved organization, added more sprites, started some scripts 2024-05-01 21:26:14 -04:00
nc5432
0a4fef97fa Initial commit + assets 2024-05-01 20:10:34 -04:00