
- Implemented firebolt animation - Started on icy wind animation - Added animation to health bars - Improved the animation system more - Cleaned up some code
14 lines
265 B
GDScript
14 lines
265 B
GDScript
extends GPUParticles2D
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@export var size: Vector3
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# Called when the node enters the scene tree for the first time.
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func _ready():
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process_material.emission_box_extents = size
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func _on_mouse_entered():
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emitting = true
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func _on_mouse_exited():
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emitting = false
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