Raise-Your-Wand/Scripts/TitleScreen.gd
nc543 4bf910f4ea Added a lose condition
- Added a win/lose condition
- Added a finish state indicator. Transition currently does not work.
- Fixed enemy animation durations for icy wind spell
2024-05-25 23:51:28 -04:00

47 lines
1.0 KiB
GDScript

extends Control
@onready var raise: RichTextLabel = $Title/Raise
@onready var your: RichTextLabel = $Title/Your
@onready var wand: RichTextLabel = $Title/Wand
@onready var disclaimer: RichTextLabel = $Title/Disclaimer
@onready var play: TextureButton = $Buttons/Play
@onready var credits: TextureButton = $Buttons/Credits
@onready var settings: TextureButton = $Buttons/Settings
@onready var quit: TextureButton = $Buttons/Quit
@onready var about: TextureButton = $Buttons/About
@onready var data: Data = $/root/Root/Data
@onready var settingsMenu: Control = $"../Settings"
@onready var musicPlayer: MusicPlayer = $/root/Root/MusicPlayer
@export var arena: String
func _on_play_pressed():
var a: Node2D = load(arena).instantiate()
$/root/Root.add_child(a)
musicPlayer.setLoc(Data.Location.ARENA)
$/root/Root/MainMenu.queue_free()
data.playing = true
func _on_credits_pressed():
print("Credits")
func _on_settings_pressed():
self.hide()
settingsMenu.show()
func _on_about_pressed():
print("About")
func _on_quit_pressed():
get_tree().quit()