2024-05-30 22:55:48 -04:00

13 lines
349 B
GDScript

extends AnimationBase
@export var explodeDur: float = 0.2
@onready var ballofayr: AnimatedSprite2D = $AnimatedSprite2D
@onready var particles: GPUParticles2D = $GPUParticles2D
func die() -> void:
particles.position = ballofayr.position
ballofayr.hide()
particles.emitting = true
await get_tree().create_timer(explodeDur).timeout
queue_free()