13 lines
349 B
GDScript
13 lines
349 B
GDScript
extends AnimationBase
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@export var explodeDur: float = 0.2
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@onready var ballofayr: AnimatedSprite2D = $AnimatedSprite2D
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@onready var particles: GPUParticles2D = $GPUParticles2D
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func die() -> void:
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particles.position = ballofayr.position
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ballofayr.hide()
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particles.emitting = true
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await get_tree().create_timer(explodeDur).timeout
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queue_free()
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