Added to the portfolio page
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html/images/MonstrousCoverArt.jpg
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@ -165,6 +165,43 @@
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<a href="https://gitea.nolancasey.click/nolan/Raise-Your-Wand" target="_blank" rel="noopener noreferrer">Source Code</a>
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<a href="https://gitea.nolancasey.click/nolan/Raise-Your-Wand" target="_blank" rel="noopener noreferrer">Source Code</a>
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</p>
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</div>
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</div>
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<br>
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<div>
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<h3 class="right">Fowl Play</h3>
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<h5 class="right">Category: Personal Project</h5>
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<hr class="right">
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<img src="/images/iamthedanger.png" alt="Image coming soon" class="rfloat about-image-v">
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<p class="right">
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Fowl Play is an experiment that I made in order to learn how Godot's multiplayer system works. It is a rudimentary FPS game where everyone is
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running around as screaming chickens with guns. Players can select a username and a hat to wear. These sync across all clients. For how simple
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the game is, it is fun to jump in for a bit and mess around with friends. I may develop this into a full game in the future, but for now it serves
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more as a demo.
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</p>
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<h5 class="right">Links</h5>
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<p class="right">
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<a href="https://gitea.nolancasey.click/nolan/Godot-Multiplayer" target="_blank" rel="noopener noreferrer">Source Code</a>
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</p>
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</div>
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<br>
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<div>
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<h3 class="left">Monstrous</h3>
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<h5 class="left">Category: Husky Game Development</h5>
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<hr class="left">
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<img src="/images/MonstrousCoverArt.jpg" alt="Monstrous cover art" class="lfloat about-image-v">
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<p class="left">
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Monstrous was the first game I worked on in Husky Game Development. I joined the team halfway through development and took over biome generation and
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enemy AI. The game was made using Unity. <br><br>
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The gameplay consists of you running around and auto-attacking enemies that spawn around the player. Different biomes spawn different enemies. When an enemy
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dies, it drops a monster part. Collecting these parts gives you experience towards leveling up. Upon level up, the player can select an upgrade. The
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kinds of upgrades offered are influenced by the types of moster parts that have been collected. Killing lots of zombies and gathering their parts
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increases the chances of getting zombie arm and attack damage upgrades.
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</p>
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<h5 class="left">Links</h5>
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<p class="left">
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<a href="https://huskygamedev.itch.io/monstrous" target="_blank" rel="noopener noreferrer">Itch.io</a> |
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<a href="https://github.com/HuskyGameDev/2022f-team5" target="_blank" rel="noopener noreferrer">Source Code</a>
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</p>
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</div>
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</div>
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</div>
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