water-shader/Materials/SinWater.tres

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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://doo0lbnv6560s"]
[ext_resource type="Shader" uid="uid://cs1j12437apag" path="res://Shaders/SinWater.gdshader" id="1_qkwc8"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vr1qf"]
frequency = 0.0388
fractal_type = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_af2ab"]
seamless = true
noise = SubResource("FastNoiseLite_vr1qf")
[resource]
render_priority = 0
shader = ExtResource("1_qkwc8")
shader_parameter/color = Vector3(0.1, 0.4, 0.8)
shader_parameter/opacity = 0.95
shader_parameter/foamHeight = 0.36
shader_parameter/speed = 1.2
shader_parameter/foamTex = SubResource("NoiseTexture2D_af2ab")
shader_parameter/amplitude = 0.075
shader_parameter/frequency = 1.6
shader_parameter/waveCount = 20
shader_parameter/amplitudeScaleFactor = 0.72
shader_parameter/frequencyScaleFactor = 1.325
shader_parameter/dirs = PackedFloat32Array(0.981, -0.588, 0.035, -0.977, -0.809, -0.351, 0.989, -0.24, -0.192, 0.907, -0.479, 0.499, 0.388, -0.97, 0.882, -0.845, 0.246, -0.068, -0.41, -0.202, -0.914, 0.605, -0.618, 0.898, -0.615, -0.508, -0.223, -0.841, 0.396, -0.609, 0.746, 0.129, 0.724, 0.54, -0.936, 0.589, 0.874, -0.715, -0.353, 0.243)