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nolan
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water-shader
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nc5432
5ebf9f2655
Made things configurable during runtime
2025-04-22 15:24:08 -04:00
Materials
Made things configurable during runtime
2025-04-22 15:24:08 -04:00
Models
Updated to Godot 4.4
2025-03-18 18:31:42 -04:00
Scenes
Made things configurable during runtime
2025-04-22 15:24:08 -04:00
Scripts
Made things configurable during runtime
2025-04-22 15:24:08 -04:00
Shaders
Made things configurable during runtime
2025-04-22 15:24:08 -04:00
Textures
/Duck
Updated to Godot 4.4
2025-03-18 18:31:42 -04:00
.gitattributes
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
.gitignore
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
autumn_field_puresky_4k.exr
Fixed normals. Water looks more watery
2025-02-02 15:40:03 -05:00
autumn_field_puresky_4k.exr.import
Fixed normals. Water looks more watery
2025-02-02 15:40:03 -05:00
icon.svg
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
icon.svg.import
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
noise.png
Did more work on water shader. Normals on both are messed up
2025-02-02 00:09:30 -05:00
noise.png.import
Did more work on water shader. Normals on both are messed up
2025-02-02 00:09:30 -05:00
project.godot
Gonna need to try using compute shaders for foam because this isn't working
2025-04-15 20:45:32 -04:00
Description
Experimentation with various water shader methods
112
MiB
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GDScript
100%