water-shader/Materials/Water.tres

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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b1f46mvfaphsh"]
[ext_resource type="Shader" path="res://Shaders/Water.gdshader" id="1_33bm8"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qwrmt"]
frequency = 0.0126
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_roaec"]
noise = SubResource("FastNoiseLite_qwrmt")
[resource]
render_priority = 0
shader = ExtResource("1_33bm8")
shader_parameter/color = Vector3(0.1, 0.4, 0.8)
shader_parameter/reflectiveness = 10.0
shader_parameter/foamHeight = 0.515
shader_parameter/amplitudes = PackedFloat32Array(0.1, 0.02, 0.02, 0.01, 0.005, 0.2)
shader_parameter/waveSpeeds = PackedFloat32Array(0.5, 2, 2.2, 5, 10, 0.1)
shader_parameter/xAmplifiers = PackedFloat32Array(1, 3, -3, 15, 25, 0.1)
shader_parameter/yAmplifiers = PackedFloat32Array(0, 3, 2, -10, -20, 0.2)
shader_parameter/foamTex = SubResource("NoiseTexture2D_roaec")