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shader_parameter/dirs = PackedFloat32Array(0.981, -0.588, 0.035, -0.977, -0.809, -0.351, 0.989, -0.24, -0.192, 0.907, -0.479, 0.499, 0.388, -0.97, 0.882, -0.845, 0.246, -0.068, -0.41, -0.202, -0.914, 0.605, -0.618, 0.898, -0.615, -0.508, -0.223, -0.841, 0.396, -0.609, 0.746, 0.129, 0.724, 0.54, -0.936, 0.589, 0.874, -0.715, -0.353, 0.243)
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