water-shader/Scripts/BoidsController.gd

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GDScript3
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2025-02-19 15:09:30 -05:00
class_name BoidsController extends Node3D
@onready var boidScene: PackedScene = preload("res://Scenes/Boid.tscn")
var boids: Array[Boid]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass