Commit Graph

  • 5ebf9f2655 Made things configurable during runtime main nc5432 2025-04-22 15:24:08 -04:00
  • 4802c406e9 Gonna need to try using compute shaders for foam because this isn't working nc5432 2025-04-15 20:45:32 -04:00
  • 5665737c76 Foam work nc5432 2025-04-15 11:03:33 -04:00
  • 5927508474 Worked on Gerstner waves and foam textures nc5432 2025-04-08 10:33:02 -04:00
  • 99c4a764df Updated to Godot 4.4 nc5432 2025-03-18 18:31:42 -04:00
  • 00c83b55f1 Worked on culling the water inside of the boat nc5432 2025-02-20 13:42:18 -05:00
  • d1dc134ecb Added boat nc5432 2025-02-20 12:11:06 -05:00
  • e93af3f8f0 Got the basic sum of sines shader translated to buoyancy nc5432 2025-02-19 23:40:48 -05:00
  • 09d1c37d9d Started work on buoyancy nc5432 2025-02-19 15:09:30 -05:00
  • b0f7ed78b4 Tweaked parameters nc5432 2025-02-02 15:51:18 -05:00
  • 960c7f1013 Fixed normals. Water looks more watery nc5432 2025-02-02 15:40:03 -05:00
  • d78e055c20 Did more work on water shader. Normals on both are messed up nc5432 2025-02-02 00:09:30 -05:00
  • 13116c5596 Got first draft of the water shader implemented nc5432 2025-01-31 14:55:49 -05:00
  • 558db5f9a6 Configured for using Jolt Physics nc5432 2025-01-29 22:18:03 -05:00
  • 8c3178d7ba Set up empty project with XR plugin nc5432 2025-01-29 13:33:31 -05:00
  • 7d2fcacdfa Initial commit nc5432 2025-01-29 13:24:35 -05:00