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water-shader/Scripts
History
nc5432 5ebf9f2655 Made things configurable during runtime
2025-04-22 15:24:08 -04:00
..
BadWaterShader.gd
Got the basic sum of sines shader translated to buoyancy
2025-02-19 23:40:48 -05:00
BadWaterShader.gd.uid
Updated to Godot 4.4
2025-03-18 18:31:42 -04:00
Boid.gd
Started work on buoyancy
2025-02-19 15:09:30 -05:00
Boid.gd.uid
Updated to Godot 4.4
2025-03-18 18:31:42 -04:00
BoidsController.gd
Started work on buoyancy
2025-02-19 15:09:30 -05:00
BoidsController.gd.uid
Updated to Godot 4.4
2025-03-18 18:31:42 -04:00
BuoyantBody.gd
Added boat
2025-02-20 12:11:06 -05:00
BuoyantBody.gd.uid
Updated to Godot 4.4
2025-03-18 18:31:42 -04:00
CopyTexture.gd
Gonna need to try using compute shaders for foam because this isn't working
2025-04-15 20:45:32 -04:00
CopyTexture.gd.uid
Gonna need to try using compute shaders for foam because this isn't working
2025-04-15 20:45:32 -04:00
ShaderController.gd
Made things configurable during runtime
2025-04-22 15:24:08 -04:00
ShaderController.gd.uid
Made things configurable during runtime
2025-04-22 15:24:08 -04:00
ShaderDeltaUpdater.gd
Foam work
2025-04-15 11:03:33 -04:00
ShaderDeltaUpdater.gd.uid
Foam work
2025-04-15 11:03:33 -04:00
WaveManager.gd
Added boat
2025-02-20 12:11:06 -05:00
WaveManager.gd.uid
Updated to Godot 4.4
2025-03-18 18:31:42 -04:00
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