water-shader/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="water shader"
config/features=PackedStringArray("4.4", "Forward Plus")
run/max_fps=60
config/icon="res://icon.svg"
[debug]
gdscript/warnings/untyped_declaration=2
gdscript/warnings/inferred_declaration=2
[dotnet]
project/assembly_name="water shader"
[editor_plugins]
enabled=PackedStringArray()
[physics]
3d/physics_engine="Jolt Physics"
[shader_globals]
DELTA={
"type": "float",
"value": 0.0
}