water-shader/Scenes/SinFoam.tscn

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[gd_scene load_steps=4 format=3 uid="uid://b6hynk4kyhnqt"]
[ext_resource type="Shader" uid="uid://w33608b0vm7s" path="res://Shaders/SinFoam.gdshader" id="1_tfkfi"]
[sub_resource type="ViewportTexture" id="ViewportTexture_8ia8i"]
viewport_path = NodePath(".")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3m5rl"]
resource_local_to_scene = true
shader = ExtResource("1_tfkfi")
shader_parameter/foamHeight = 0.2
shader_parameter/speed = 1.355
shader_parameter/amplitude = 0.085
shader_parameter/frequency = 1.0
shader_parameter/waveCount = 20
shader_parameter/amplitudeScaleFactor = 0.835
shader_parameter/frequencyScaleFactor = 1.145
shader_parameter/dirs = PackedFloat32Array(0.981, -0.588, 0.035, -0.977, -0.809, -0.351, 0.989, -0.24, -0.192, 0.907, -0.479, 0.499, 0.388, -0.97, 0.882, -0.845, 0.246, -0.068, -0.41, -0.202, -0.914, 0.605, -0.618, 0.898, -0.615, -0.508, -0.223, -0.841, 0.396, -0.609, 0.746, 0.129, 0.724, 0.54, -0.936, 0.589, 0.874, -0.715, -0.353, 0.243)
shader_parameter/tex = SubResource("ViewportTexture_8ia8i")
[node name="FoamTex" type="SubViewport"]
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_3m5rl")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2