water-shader/Scenes/WaterPlane.tscn
2025-02-02 15:51:18 -05:00

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[gd_scene load_steps=12 format=3 uid="uid://cvgligyy2psi8"]
[ext_resource type="Material" uid="uid://b1f46mvfaphsh" path="res://Materials/Water.tres" id="1_p35v0"]
[ext_resource type="Shader" path="res://Shaders/Water2.gdshader" id="2_07p2y"]
[ext_resource type="Texture2D" uid="uid://v6apgwie2maw" path="res://autumn_field_puresky_4k.exr" id="3_vl8or"]
[sub_resource type="PlaneMesh" id="PlaneMesh_gqyhx"]
lightmap_size_hint = Vector2i(52, 52)
material = ExtResource("1_p35v0")
size = Vector2(10, 10)
subdivide_width = 200
subdivide_depth = 200
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qwrmt"]
frequency = 0.0126
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lju3n"]
seamless = true
noise = SubResource("FastNoiseLite_qwrmt")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0tjqc"]
render_priority = 0
shader = ExtResource("2_07p2y")
shader_parameter/color = Vector3(0.05, 0.2, 0.4)
shader_parameter/foamHeight = 0.58
shader_parameter/speed = 1.355
shader_parameter/amplitude = 0.085
shader_parameter/frequency = 1.0
shader_parameter/waveCount = 20
shader_parameter/amplitudeScaleFactor = 0.835
shader_parameter/frequencyScaleFactor = 1.145
shader_parameter/dirs = PackedFloat32Array(0.981, -0.588, 0.035, -0.977, -0.809, -0.351, 0.989, -0.24, -0.192, 0.907, -0.479, 0.499, 0.388, -0.97, 0.882, -0.845, 0.246, -0.068, -0.41, -0.202, -0.914, 0.605, -0.618, 0.898, -0.615, -0.508, -0.223, -0.841, 0.396, -0.609, 0.746, 0.129, 0.724, 0.54, -0.936, 0.589, 0.874, -0.715, -0.353, 0.243)
shader_parameter/foamTex = SubResource("NoiseTexture2D_lju3n")
[sub_resource type="PlaneMesh" id="PlaneMesh_w7hsm"]
material = SubResource("ShaderMaterial_0tjqc")
size = Vector2(50, 50)
subdivide_width = 1000
subdivide_depth = 1000
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_xulfv"]
panorama = ExtResource("3_vl8or")
[sub_resource type="Sky" id="Sky_l588k"]
sky_material = SubResource("PanoramaSkyMaterial_xulfv")
[sub_resource type="Environment" id="Environment_8bg6o"]
background_mode = 2
sky = SubResource("Sky_l588k")
ambient_light_source = 3
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
fog_mode = 1
fog_light_color = Color(0.302729, 0.545879, 0.912975, 1)
fog_density = 1.0
volumetric_fog_emission = Color(0.427666, 0.607438, 0.994933, 1)
[node name="WaterPlane" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false
mesh = SubResource("PlaneMesh_gqyhx")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.400336, 0, 11.821)
cast_shadow = 0
mesh = SubResource("PlaneMesh_w7hsm")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_8bg6o")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-0.718151, 0, 0.695888, 0, 1, 0, -0.695888, 0, -0.718151, 20.1979, 4.08685, -9.30518)
fov = 70.0