This website requires JavaScript.
Explore
Help
Sign In
nolan
/
water-shader
Watch
1
Star
0
Fork
0
You've already forked water-shader
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
10
Commits
1
Branch
0
Tags
Go to file
Code
Clone
HTTPS
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
nc5432
d1dc134ecb
Added boat
2025-02-20 12:11:06 -05:00
addons
Configured for using Jolt Physics
2025-01-29 22:18:03 -05:00
Materials
Got the basic sum of sines shader translated to buoyancy
2025-02-19 23:40:48 -05:00
Models
Added boat
2025-02-20 12:11:06 -05:00
Scenes
Added boat
2025-02-20 12:11:06 -05:00
Scripts
Added boat
2025-02-20 12:11:06 -05:00
Shaders
Added boat
2025-02-20 12:11:06 -05:00
.gitattributes
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
.gitignore
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
autumn_field_puresky_4k.exr
Fixed normals. Water looks more watery
2025-02-02 15:40:03 -05:00
autumn_field_puresky_4k.exr.import
Fixed normals. Water looks more watery
2025-02-02 15:40:03 -05:00
icon.svg
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
icon.svg.import
Set up empty project with XR plugin
2025-01-29 13:33:31 -05:00
noise.png
Did more work on water shader. Normals on both are messed up
2025-02-02 00:09:30 -05:00
noise.png.import
Did more work on water shader. Normals on both are messed up
2025-02-02 00:09:30 -05:00
project.godot
Started work on buoyancy
2025-02-19 15:09:30 -05:00
Description
Experimentation with various water shader methods
112
MiB
Languages
GDScript
100%