Raise-Your-Wand/Scripts/RoundFinishedIndicator.gd

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GDScript3
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extends Control
@export var fadeDuration: float = 0.5
@export var fadeMax: float = 0.65
@onready var backdrop: ColorRect = $ColorRect
@onready var result: RichTextLabel = $Result
@onready var data: Data = $/root/Root/Data
var timer: float = 0
# Called when the node enters the scene tree for the first time.
func _ready():
data.player.connect("died", displayResult)
data.opponent.connect("died", displayResult)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if (!data.playing):
timer = clampf(0, 1, timer + (delta / fadeDuration))
backdrop.color.a = lerpf(0, fadeMax, timer)
func displayResult(victory: bool):
if (victory): result.text = "[center]Victory[/center]"
else: result.text = "[center]Defeat[/center]"
result.show()