
- Added a win/lose condition - Added a finish state indicator. Transition currently does not work. - Fixed enemy animation durations for icy wind spell
27 lines
792 B
GDScript
27 lines
792 B
GDScript
extends Control
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@export var fadeDuration: float = 0.5
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@export var fadeMax: float = 0.65
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@onready var backdrop: ColorRect = $ColorRect
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@onready var result: RichTextLabel = $Result
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@onready var data: Data = $/root/Root/Data
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var timer: float = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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data.player.connect("died", displayResult)
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data.opponent.connect("died", displayResult)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if (!data.playing):
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timer = clampf(0, 1, timer + (delta / fadeDuration))
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backdrop.color.a = lerpf(0, fadeMax, timer)
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func displayResult(victory: bool):
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if (victory): result.text = "[center]Victory[/center]"
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else: result.text = "[center]Defeat[/center]"
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result.show()
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