Merge pull request #2 from nc5432/animation-rework

Animation rework
This commit is contained in:
Nolan A Casey 2024-05-15 08:10:37 -04:00 committed by GitHub
commit 2990500e27
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
27 changed files with 2672 additions and 347 deletions

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@ -22,7 +22,7 @@ allow_system_fallback=true
force_autohinter=false force_autohinter=false
hinting=1 hinting=1
subpixel_positioning=1 subpixel_positioning=1
oversampling=8.0 oversampling=10.0
Fallbacks=null Fallbacks=null
fallbacks=[] fallbacks=[]
Compress=null Compress=null

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@ -1,15 +1,16 @@
[gd_resource type="Resource" script_class="Spellbook" load_steps=5 format=3 uid="uid://bxtiv2esuer8v"] [gd_resource type="Resource" script_class="Spellbook" load_steps=6 format=3 uid="uid://bxtiv2esuer8v"]
[ext_resource type="Script" path="res://Resources/spellbook.gd" id="1_t8h8m"] [ext_resource type="Script" path="res://Resources/spellbook.gd" id="1_t8h8m"]
[ext_resource type="Resource" uid="uid://1xbik4qndtkh" path="res://Resources/Spells/firebolt.tres" id="2_ln222"] [ext_resource type="Resource" uid="uid://1xbik4qndtkh" path="res://Resources/Spells/firebolt.tres" id="2_ln222"]
[ext_resource type="Resource" uid="uid://dl6nv6lp460n3" path="res://Resources/Spells/rockThrow.tres" id="3_ocgmh"] [ext_resource type="Resource" uid="uid://dl6nv6lp460n3" path="res://Resources/Spells/rockThrow.tres" id="3_ocgmh"]
[ext_resource type="Resource" uid="uid://bmpu6k55bckdv" path="res://Resources/Spells/fireball.tres" id="4_kv0hs"] [ext_resource type="Resource" uid="uid://bmpu6k55bckdv" path="res://Resources/Spells/fireball.tres" id="4_kv0hs"]
[ext_resource type="Resource" uid="uid://c6mwbnutxm3vb" path="res://Resources/Spells/icyWind.tres" id="5_eymrm"]
[resource] [resource]
script = ExtResource("1_t8h8m") script = ExtResource("1_t8h8m")
name = "Old Book" name = "Old Book"
description = "An old spellbook you found on the side of the road" description = "An old spellbook you found on the side of the road"
spells = Array[Resource("res://Resources/spell.gd")]([ExtResource("2_ln222"), ExtResource("3_ocgmh"), ExtResource("4_kv0hs")]) spells = Array[Resource("res://Resources/spell.gd")]([ExtResource("2_ln222"), ExtResource("3_ocgmh"), ExtResource("4_kv0hs"), ExtResource("5_eymrm")])
damageMod = 1.0 damageMod = 1.0
defenseMod = 1.0 defenseMod = 1.0
element = 0 element = 0

View File

@ -1,13 +1,15 @@
[gd_resource type="Resource" script_class="Spellbook" load_steps=3 format=3 uid="uid://g86hap7s43n8"] [gd_resource type="Resource" script_class="Spellbook" load_steps=5 format=3 uid="uid://g86hap7s43n8"]
[ext_resource type="Script" path="res://Resources/spellbook.gd" id="1_pn4te"] [ext_resource type="Script" path="res://Resources/spellbook.gd" id="1_pn4te"]
[ext_resource type="Resource" uid="uid://dl6nv6lp460n3" path="res://Resources/Spells/rockThrow.tres" id="2_ofx8j"] [ext_resource type="Resource" uid="uid://dl6nv6lp460n3" path="res://Resources/Spells/rockThrow.tres" id="2_ofx8j"]
[ext_resource type="Resource" uid="uid://bmpu6k55bckdv" path="res://Resources/Spells/fireball.tres" id="3_brupg"]
[ext_resource type="Resource" uid="uid://1xbik4qndtkh" path="res://Resources/Spells/firebolt.tres" id="4_chcd4"]
[resource] [resource]
script = ExtResource("1_pn4te") script = ExtResource("1_pn4te")
name = "Wizard Spellbook" name = "Wizard Spellbook"
description = "A spellbook used by wizards" description = "A spellbook used by wizards"
spells = Array[Resource("res://Resources/spell.gd")]([ExtResource("2_ofx8j")]) spells = Array[Resource("res://Resources/spell.gd")]([ExtResource("2_ofx8j"), ExtResource("3_brupg"), ExtResource("4_chcd4")])
damageMod = 1.2 damageMod = 1.2
defenseMod = 1.2 defenseMod = 1.2
element = 0 element = 0

View File

@ -12,7 +12,6 @@ animation = "res://Scenes/Animations/fireballAnim.tscn"
damage = 8.0 damage = 8.0
backfireStrength = 6.0 backfireStrength = 6.0
castCombo = Array[String](["up", "down", "down", "left", "right", "left", "right", "up"]) castCombo = Array[String](["up", "down", "down", "left", "right", "left", "right", "up"])
castProgress = 0
element = 1 element = 1
stunning = true stunning = true
timeout = 5.0 timeout = 5.0

View File

@ -8,11 +8,10 @@ script = ExtResource("1_r2m62")
icon = ExtResource("1_0yb3x") icon = ExtResource("1_0yb3x")
name = "Icy Wind" name = "Icy Wind"
description = "Blows frigid wind at your opponent" description = "Blows frigid wind at your opponent"
animation = "" animation = "res://Scenes/Animations/icyWindAnim.tscn"
damage = 4.0 damage = 4.0
backfireStrength = 2.0 backfireStrength = 2.0
castCombo = Array[String](["left", "left", "left", "down", "left"]) castCombo = Array[String](["left", "left", "left", "down", "left"])
castProgress = 0
element = 2 element = 2
stunning = false stunning = false
timeout = 5.0 timeout = 5.0

View File

@ -12,7 +12,6 @@ animation = "res://Scenes/Animations/rockThrowAnim.tscn"
damage = 0.5 damage = 0.5
backfireStrength = 1.0 backfireStrength = 1.0
castCombo = Array[String](["down", "up", "up"]) castCombo = Array[String](["down", "up", "up"])
castProgress = 0
element = 4 element = 4
stunning = true stunning = true
timeout = 10.0 timeout = 10.0

View File

@ -6,10 +6,10 @@ class_name Playlist
var randomized: Array[int] var randomized: Array[int]
var index: int = 0 var index: int = 0
func init(randomize: bool) -> void: func init(randomify: bool) -> void:
for i in range(music.size()): for i in range(music.size()):
randomized.append(i) randomized.append(i)
if randomize: if randomify:
shuffle() shuffle()
func getNext() -> String: func getNext() -> String:
@ -20,7 +20,7 @@ func getNext() -> String:
return ret return ret
func shuffle() -> void: func shuffle() -> void:
var shuffled: Array[int] var shuffled: Array[int] = []
for i in range(randomized.size()): for i in range(randomized.size()):
var x: int = randomized.pick_random() var x: int = randomized.pick_random()
randomized.erase(x) randomized.erase(x)

View File

@ -1,15 +1,9 @@
[gd_scene load_steps=69 format=3 uid="uid://dct5w5mffqmlm"] [gd_scene load_steps=86 format=3 uid="uid://dct5w5mffqmlm"]
[ext_resource type="Script" path="res://Scripts/Animations/fireballAnim.gd" id="1_eh23w"] [ext_resource type="Script" path="res://Scripts/Animations/fireballAnim.gd" id="1_eh23w"]
[ext_resource type="Texture2D" uid="uid://s1wipkprymf7" path="res://Sprites/Particles/Particles Cleaned/16_sunburn_spritesheet.png" id="2_a2rii"] [ext_resource type="Texture2D" uid="uid://s1wipkprymf7" path="res://Sprites/Particles/Particles Cleaned/16_sunburn_spritesheet.png" id="2_a2rii"]
[ext_resource type="Texture2D" uid="uid://df1rqga22alvj" path="res://Sprites/Particles/Particles Cleaned/Effect_BigHit_1_557x553.png" id="3_unynm"] [ext_resource type="Texture2D" uid="uid://df1rqga22alvj" path="res://Sprites/Particles/Particles Cleaned/Effect_BigHit_1_557x553.png" id="3_unynm"]
[sub_resource type="Curve2D" id="Curve2D_chn67"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 253, 283, 0, 0, 0, 0, 249, 56, 0, 0, 0, 0, 883, 258)
}
point_count = 3
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_6walw"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_6walw"]
particles_animation = true particles_animation = true
particles_anim_h_frames = 6 particles_anim_h_frames = 6
@ -462,30 +456,426 @@ animations = [{
"speed": 60.0 "speed": 60.0
}] }]
[sub_resource type="Animation" id="Animation_wgnw8"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(253, 241)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.2, 0.2)]
}
[sub_resource type="Animation" id="Animation_wf5px"]
resource_name = "attackInverse0"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(890, 283), Vector2(890, 241)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1e-05, 1e-05), Vector2(0.2, 0.2)]
}
[sub_resource type="Animation" id="Animation_yy8ft"]
resource_name = "attackInverse1"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(890, 241), Vector2(890, 210)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.2, 0.2), Vector2(0.6, 0.6)]
}
[sub_resource type="Animation" id="Animation_v42n0"]
resource_name = "attackInverse2"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(890, 210), Vector2(890, 146)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.6, 0.6), Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_vxtqp"]
resource_name = "attackInverse3"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(890, 146), Vector2(890, 104)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(2.2, 2.2)]
}
[sub_resource type="Animation" id="Animation_if6re"]
resource_name = "attackInverse4"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(2.2, 2.2), Vector2(3.4, 3.4)]
}
[sub_resource type="Animation" id="Animation_y406p"]
resource_name = "attackInverse5"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(3.4, 3.4), Vector2(4.8, 4.8)]
}
[sub_resource type="Animation" id="Animation_et7ce"]
resource_name = "attackInverse6"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(4.8, 4.8), Vector2(7, 7)]
}
[sub_resource type="Animation" id="Animation_e75l3"]
resource_name = "attackInverse7"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(890, 104), Vector2(250, 286)]
}
[sub_resource type="Animation" id="Animation_r8anb"]
resource_name = "attackSegment0"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 2,
"values": [Vector2(253, 283), Vector2(253, 241)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1e-05, 1e-05), Vector2(0.2, 0.2)]
}
[sub_resource type="Animation" id="Animation_7m6oo"]
resource_name = "attackSegment1"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(253, 241), Vector2(253, 210)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.2, 0.2), Vector2(0.6, 0.6)]
}
[sub_resource type="Animation" id="Animation_jvbiy"]
resource_name = "attackSegment2"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(253, 210), Vector2(253, 146)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.6, 0.6), Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_l7vac"]
resource_name = "attackSegment3"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(253, 146), Vector2(253, 104)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite2D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(2.2, 2.2)]
}
[sub_resource type="Animation" id="Animation_yc0ak"]
resource_name = "attackSegment4"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(2.2, 2.2), Vector2(3.4, 3.4)]
}
[sub_resource type="Animation" id="Animation_gnoe5"]
resource_name = "attackSegment5"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(3.4, 3.4), Vector2(4.8, 4.8)]
}
[sub_resource type="Animation" id="Animation_46ufo"]
resource_name = "attackSegment6"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(4.8, 4.8), Vector2(7, 7)]
}
[sub_resource type="Animation" id="Animation_y4mhj"]
resource_name = "attackSegment7"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(253, 104), Vector2(896, 286)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_r6j4e"]
_data = {
"RESET": SubResource("Animation_wgnw8"),
"attackInverse0": SubResource("Animation_wf5px"),
"attackInverse1": SubResource("Animation_yy8ft"),
"attackInverse2": SubResource("Animation_v42n0"),
"attackInverse3": SubResource("Animation_vxtqp"),
"attackInverse4": SubResource("Animation_if6re"),
"attackInverse5": SubResource("Animation_y406p"),
"attackInverse6": SubResource("Animation_et7ce"),
"attackInverse7": SubResource("Animation_e75l3"),
"attackSegment0": SubResource("Animation_r8anb"),
"attackSegment1": SubResource("Animation_7m6oo"),
"attackSegment2": SubResource("Animation_jvbiy"),
"attackSegment3": SubResource("Animation_l7vac"),
"attackSegment4": SubResource("Animation_yc0ak"),
"attackSegment5": SubResource("Animation_gnoe5"),
"attackSegment6": SubResource("Animation_46ufo"),
"attackSegment7": SubResource("Animation_y4mhj")
}
[node name="FireballAnim" type="Node2D"] [node name="FireballAnim" type="Node2D"]
script = ExtResource("1_eh23w") script = ExtResource("1_eh23w")
startPrimaryLoc = Vector2(193, 137) finalIndex = 8
startSecondaryLoc = Vector2(350, 137)
fullSize = 7.0
[node name="Path2D" type="Path2D" parent="."] [node name="GPUParticles2D" type="GPUParticles2D" parent="."]
curve = SubResource("Curve2D_chn67")
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
position = Vector2(253, 283)
rotation = -1.5708
rotates = false
loop = false
[node name="GPUParticles2D" type="GPUParticles2D" parent="Path2D/PathFollow2D"]
material = SubResource("CanvasItemMaterial_6walw") material = SubResource("CanvasItemMaterial_6walw")
rotation = 1.5708 position = Vector2(253, 283)
emitting = false emitting = false
process_material = SubResource("ParticleProcessMaterial_cjfl8") process_material = SubResource("ParticleProcessMaterial_cjfl8")
texture = ExtResource("3_unynm") texture = ExtResource("3_unynm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Path2D/PathFollow2D"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
rotation = 1.5708 position = Vector2(253, 241)
scale = Vector2(1e-05, 1e-05) scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_xup3y") sprite_frames = SubResource("SpriteFrames_xup3y")
autoplay = "default" autoplay = "default"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_r6j4e")
}
[connection signal="animation_finished" from="AnimationPlayer" to="." method="animFinished"]

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@ -0,0 +1,560 @@
[gd_scene load_steps=19 format=3 uid="uid://cby0hie21caqv"]
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View File

@ -1,56 +1,162 @@
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tracks/0/keys = {
"times": PackedFloat32Array(0, 0.23),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(342, 280), Vector2(852, 331)]
}
[sub_resource type="Animation" id="Animation_y7nwk"]
resource_name = "fail"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_cg24k"]
_data = {
"RESET": SubResource("Animation_7dh1k"),
"attackInverse0": SubResource("Animation_5o8xe"),
"attackInverse1": SubResource("Animation_clfp2"),
"attackInverse2": SubResource("Animation_hypvd"),
"attackSegment0": SubResource("Animation_cfsn4"),
"attackSegment1": SubResource("Animation_uphdx"),
"attackSegment2": SubResource("Animation_mlgwv"),
"fail": SubResource("Animation_y7nwk")
}
[node name="RockThrowAnim" type="Node2D"] [node name="RockThrowAnim" type="Node2D"]
script = ExtResource("1_owh0v") script = ExtResource("1_owh0v")
finalIndex = 3
spell = ExtResource("2_apcu7")
[node name="Path2D" type="Path2D" parent="."] [node name="TextureRect" type="TextureRect" parent="."]
curve = SubResource("Curve2D_gdix6")
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
position = Vector2(371, 664)
rotates = false
loop = false
[node name="Path2D" type="Path2D" parent="Path2D/PathFollow2D"]
position = Vector2(-32, -32)
curve = SubResource("Curve2D_m36l3")
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D/PathFollow2D/Path2D"]
position = Vector2(30, 39)
rotation = 0.152649
rotates = false
loop = false
[node name="TextureRect" type="TextureRect" parent="Path2D/PathFollow2D"]
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = -32.0 offset_left = 342.0
offset_top = -32.0 offset_top = 645.0
offset_right = 32.0 offset_right = 406.0
offset_bottom = 32.0 offset_bottom = 709.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
pivot_offset = Vector2(31.8413, 32.0651) pivot_offset = Vector2(31.8413, 32.0651)
texture = SubResource("AtlasTexture_wqvpx") texture = SubResource("AtlasTexture_wqvpx")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_cg24k")
}
[connection signal="animation_finished" from="AnimationPlayer" to="." method="animFinished"]

File diff suppressed because one or more lines are too long

View File

@ -1,50 +1,22 @@
extends "res://Scripts/animationBase.gd" extends AnimationBase
@export var startPrimaryLoc: Vector2
@export var startSecondaryLoc: Vector2
@export var fullSize: float = 1
@export var explodeDur: float = 0.2 @export var explodeDur: float = 0.2
@onready var ballofayr: AnimatedSprite2D = $Path2D/PathFollow2D/AnimatedSprite2D @onready var ballofayr: AnimatedSprite2D = $AnimatedSprite2D
@onready var path: PathFollow2D = $Path2D/PathFollow2D @onready var particles: GPUParticles2D = $GPUParticles2D
@onready var particles: GPUParticles2D = $Path2D/PathFollow2D/GPUParticles2D
var dir: int = 1
var exploding: bool = false var exploding: bool = false
var timer: float = 0 var timer: float = 0
var size: Vector2 = Vector2(0, 0)
# Called when the node enters the scene tree for the first time.
func _ready():
if inverted:
dir = -1
ballofayr.position = startSecondaryLoc
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
if !exploding: if (exploding):
if (targetProg / finalProg < 0.3):
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.25))
path.progress_ratio = timer
if (targetProg / finalProg < 0.9):
ballofayr.scale = lerp(ballofayr.scale, Vector2((targetProg / finalProg) * fullSize, (targetProg / finalProg) * fullSize), delta * 2)
if (targetProg / finalProg >= 0.9):
timer = clampf(timer + delta, 0, targetProg / finalProg)
path.progress_ratio = timer
if path.progress_ratio == 1:
explode()
else:
timer += delta timer += delta
if timer > explodeDur: if timer > explodeDur:
self.free() self.queue_free()
func setProgress(target: float, final: float = finalProg) -> void: func die() -> void:
targetProg = target particles.position = ballofayr.position
finalProg = final
func explode() -> void:
ballofayr.hide() ballofayr.hide()
particles.emitting = true particles.emitting = true
exploding = true exploding = true
timer = 0 timer = 0
func castFailed() -> void:
explode()

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@ -1,11 +1,17 @@
extends "res://Scripts/animationBase.gd" extends "res://Scripts/animationBase.gd"
@onready var texture: AnimatedSprite2D = $AnimatedSprite2D
# Called when the node enters the scene tree for the first time. var exploding: bool = false
func _ready():
pass
func animFinished(_s: String):
if (!exploding && index == finalIndex):
animationFinished.emit(spell)
die()
elif (exploding):
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame. func die() -> void:
func _process(delta): exploding = true
pass animationPlayer.stop()
animationPlayer.play("die")

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@ -0,0 +1,7 @@
extends AnimationBase
@onready var particles: GPUParticles2D = $GPUParticles2D
func die():
animationPlayer.play("RESET")
queue_free()

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@ -1,39 +1,9 @@
extends "res://Scripts/animationBase.gd" extends AnimationBase
var path: PathFollow2D @onready var texture: TextureRect = $TextureRect
var failPath: PathFollow2D
var casting: bool = true
var timer: float = 0
@onready var texture: TextureRect = $Path2D/PathFollow2D/TextureRect
# Called when the node enters the scene tree for the first time. var failIndex: int = 0
func _ready(): var animQueue: Queue = Queue.new()
if !inverted:
path = $Path2D/PathFollow2D
failPath = $Path2D/PathFollow2D/Path2D/PathFollow2D
else:
path = $Path2D/PathFollow2D
failPath = $Path2D/PathFollow2D/Path2D/PathFollow2D
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if casting:
if targetProg / finalProg < 0.7:
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.35))
path.progress_ratio = timer
else:
timer = clampf(timer + delta, 0, 1)
path.progress_ratio = timer
if path.progress_ratio == 1:
self.free()
else:
timer = clampf(timer + (1.25 * delta), 0, 1)
failPath.progress_ratio = timer
if failPath.progress_ratio == 1:
self.free()
func castFailed() -> void: func castFailed() -> void:
casting = false queue_free()
texture.get_parent().remove_child(texture)
failPath.add_child(texture)
timer = 0

View File

@ -6,10 +6,6 @@ extends GPUParticles2D
func _ready(): func _ready():
process_material.emission_box_extents = size process_material.emission_box_extents = size
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_mouse_entered(): func _on_mouse_entered():
emitting = true emitting = true

15
Scripts/Queue.gd Normal file
View File

@ -0,0 +1,15 @@
class_name Queue extends Object
var items: Array
func push(item):
items.append(item)
func pop():
return items.pop_front()
func peek():
return items[0]
func size():
return items.size()

View File

@ -12,7 +12,7 @@ func home():
titleScreen.show() titleScreen.show()
func changeDifficulty(i: int): func changeDifficulty(i: int):
data.difficulty = i data.difficulty = i as Data.Difficulty
func changeVolMaster(i: float): func changeVolMaster(i: float):
AudioServer.set_bus_volume_db(mainBus, linear_to_db(i)) AudioServer.set_bus_volume_db(mainBus, linear_to_db(i))

View File

@ -16,14 +16,6 @@ extends Control
@export var arena: String @export var arena: String
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_play_pressed(): func _on_play_pressed():
var a: Node2D = load(arena).instantiate() var a: Node2D = load(arena).instantiate()
$/root/Root.add_child(a) $/root/Root.add_child(a)

View File

@ -1,14 +1,38 @@
extends Node2D class_name AnimationBase extends Node2D
class_name AnimationBase signal animationFinished(spell: Spell)
@onready var animationPlayer: AnimationPlayer = $AnimationPlayer
@export var inverted: bool = false @export var inverted: bool = false
@export var index: int = -1
@export var finalIndex: int = 0
@export var spell: Spell
var attackName: String = "attackSegment"
var inverseName: String = "attackInverse"
var targetProg: float var targetProg: float
var finalProg: float var finalProg: float
# Called when the node enters the scene tree for the first time.
func _ready():
if inverted:
attackName = inverseName
func castFailed() -> void: func castFailed() -> void:
pass die()
func setProgress(target: float, final: float = finalProg) -> void: func setProgress(target: float, final: float = finalProg) -> void:
targetProg = target targetProg = target
finalProg = final finalProg = final
if (index > -1):
animationPlayer.queue(attackName + str(index))
index += 1
func animFinished(_s: String):
if (index == finalIndex):
animationFinished.emit(spell)
die()
func die():
queue_free()

View File

@ -23,9 +23,9 @@ var castProgress: int = 0
func _ready(): func _ready():
renderer.animation_finished.connect(animationFinished) renderer.animation_finished.connect(animationFinished)
renderer.play("idle") renderer.play("idle")
spellbook.initCooldowns()
healthbar.maxHealth = maxHealth healthbar.maxHealth = maxHealth
if !player: if !player:
spellbook.initCooldowns()
for spel: Spell in spellbook.spells: for spel: Spell in spellbook.spells:
if (spel == null): continue if (spel == null): continue
if !data.animations.has(spel.animation): if !data.animations.has(spel.animation):
@ -60,117 +60,98 @@ func cast() -> void:
match data.difficulty: match data.difficulty:
Data.Difficulty.EASY: Data.Difficulty.EASY:
spellIndex = randi_range(0, spellbook.spells.size() - 1) spellIndex = randi_range(0, spellbook.spells.size() - 1)
spell = spellbook.spells[spellIndex]
anim = data.animations[spell.animation].instantiate()
anim.setProgress(0, spell.castCombo.size())
anim.inverted = true
get_node("/root").add_child(anim)
attemptCast()
Data.Difficulty.NORMAL: Data.Difficulty.NORMAL:
spellIndex = randi_range(0, spellbook.spells.size() - 1) spellIndex = randi_range(0, spellbook.spells.size() - 1)
spell = spellbook.spells[spellIndex]
anim = data.animations[spell.animation].instantiate()
anim.setProgress(0, spell.castCombo.size())
anim.inverted = true
get_node("/root").add_child(anim)
attemptCast()
Data.Difficulty.HARD: Data.Difficulty.HARD:
spellIndex = randi_range(0, spellbook.spells.size() - 1) spellIndex = randi_range(0, spellbook.spells.size() - 1)
spell = spellbook.spells[spellIndex]
anim = data.animations[spell.animation].instantiate()
anim.setProgress(0, spell.castCombo.size())
anim.inverted = true
get_node("/root").add_child(anim)
attemptCast()
Data.Difficulty.GAMER: Data.Difficulty.GAMER:
spellIndex = randi_range(0, spellbook.spells.size() - 1) spellIndex = randi_range(0, spellbook.spells.size() - 1)
spell = spellbook.spells[spellIndex] spell = spellbook.spells[spellIndex]
anim = data.animations[spell.animation].instantiate() anim = data.animations[spell.animation].instantiate()
anim.setProgress(0, spell.castCombo.size()) anim.setProgress(0, spell.castCombo.size())
anim.inverted = true anim.inverted = true
get_node("/root").add_child(anim) anim.spell = spell
attemptCast() anim.connect("animationFinished", finalizeSpell)
get_node("/root").add_child(anim)
attemptCast()
func attemptCast(): func attemptCast():
#if (!casting):
#_finishedCasting()
#return
match data.difficulty: match data.difficulty:
Data.Difficulty.EASY: Data.Difficulty.EASY:
await get_tree().create_timer(randf_range(0.5, 1.5)).timeout await get_tree().create_timer(randf_range(0.75, 1.75)).timeout
if (spell == null): return
if randi_range(0, 99) < 90: if randi_range(0, 99) < 90:
castProgress += 1 castProgress += 1
anim.setProgress(castProgress) if (is_instance_valid(anim)): anim.setProgress(castProgress)
if castProgress == spell.castCombo.size(): if (castProgress == spell.castCombo.size()):
casting = false casting = false
castProgress = 0 castProgress = 0
renderer.play("attack1") renderer.play("attack1")
spellbook.cooldowns[spellIndex] = spell.cooldown spellbook.cooldowns[spellIndex] = spell.cooldown
data.player.alterHealth(-spell.damage, false)
_finishedCasting() _finishedCasting()
return
else: else:
attemptCast() attemptCast()
else: else:
alterHealth(-spell.backfireStrength, true) alterHealth(-spell.backfireStrength, true)
casting = false failCast()
anim.castFailed() return
castProgress = 0
spellbook.cooldowns[spellIndex] = spell.cooldown * (float(castProgress) / float(spell.castCombo.size()))
_finishedCasting()
Data.Difficulty.NORMAL: Data.Difficulty.NORMAL:
await get_tree().create_timer(randf_range(0.4, 1)).timeout await get_tree().create_timer(randf_range(0.6, 1.2)).timeout
if (spell == null): return
if randi_range(0, 99) < 95: if randi_range(0, 99) < 95:
castProgress += 1 castProgress += 1
anim.setProgress(castProgress) if (is_instance_valid(anim)): anim.setProgress(castProgress)
if castProgress == spell.castCombo.size(): if (castProgress == spell.castCombo.size()):
casting = false casting = false
castProgress = 0 castProgress = 0
renderer.play("attack1") renderer.play("attack1")
spellbook.cooldowns[spellIndex] = spell.cooldown spellbook.cooldowns[spellIndex] = spell.cooldown
data.player.alterHealth(-spell.damage, false)
_finishedCasting() _finishedCasting()
return
else: else:
attemptCast() attemptCast()
else: else:
alterHealth(-spell.backfireStrength, true) alterHealth(-spell.backfireStrength, true)
casting = false failCast()
anim.castFailed()
castProgress = 0
spellbook.cooldowns[spellIndex] = spell.cooldown * (float(castProgress) / float(spell.castCombo.size()))
_finishedCasting()
Data.Difficulty.HARD: Data.Difficulty.HARD:
await get_tree().create_timer(randf_range(0.2, 0.6)).timeout await get_tree().create_timer(randf_range(0.3, 0.75)).timeout
if (spell == null): return
if randi_range(0, 99) < 98: if randi_range(0, 99) < 98:
castProgress += 1 castProgress += 1
anim.setProgress(castProgress) if (is_instance_valid(anim)): anim.setProgress(castProgress)
if castProgress == spell.castCombo.size(): if (castProgress == spell.castCombo.size()):
casting = false casting = false
castProgress = 0 castProgress = 0
renderer.play("attack1") renderer.play("attack1")
spellbook.cooldowns[spellIndex] = spell.cooldown spellbook.cooldowns[spellIndex] = spell.cooldown
data.player.alterHealth(-spell.damage, false)
_finishedCasting() _finishedCasting()
return
else: else:
attemptCast() attemptCast()
else: else:
alterHealth(-spell.backfireStrength, true) alterHealth(-spell.backfireStrength, true)
casting = false failCast()
anim.castFailed()
castProgress = 0
spellbook.cooldowns[spellIndex] = spell.cooldown * (float(castProgress) / float(spell.castCombo.size()))
_finishedCasting()
Data.Difficulty.GAMER: Data.Difficulty.GAMER:
await get_tree().create_timer(.1).timeout await get_tree().create_timer(.2).timeout
if (spell == null): return
castProgress += 1 castProgress += 1
anim.setProgress(castProgress) if (is_instance_valid(anim)): anim.setProgress(castProgress)
if castProgress == spell.castCombo.size(): if (castProgress == spell.castCombo.size()):
casting = false casting = false
castProgress = 0 castProgress = 0
renderer.play("attack1") renderer.play("attack1")
spellbook.cooldowns[spellIndex] = spell.cooldown spellbook.cooldowns[spellIndex] = spell.cooldown
data.player.alterHealth(-spell.damage, false) data.player.alterHealth(-spell.damage, false)
_finishedCasting() _finishedCasting()
return
else: else:
attemptCast() attemptCast()
@ -181,7 +162,24 @@ func alterHealth(change: float, stun: bool) -> void:
renderer.play("hit") renderer.play("hit")
if player: if player:
stunned.emit() stunned.emit()
else:
failCast()
healthChanged.emit(health) healthChanged.emit(health)
func failCast() -> void:
casting = false
if (is_instance_valid(anim)): anim.castFailed()
castProgress = 0
if (spell != null): spellbook.cooldowns[spellIndex] = spell.cooldown * (float(castProgress) / float(spell.castCombo.size()))
spell = null
_finishedCasting()
return
func animationFinished() -> void: func animationFinished() -> void:
renderer.play("idle") renderer.play("idle")
func finalizeSpell(finish: Spell) -> void:
if (player):
data.opponent.alterHealth(-finish.damage, finish.stunning)
else:
data.player.alterHealth(-finish.damage, finish.stunning)

View File

@ -1,6 +1,4 @@
extends Node class_name Data extends Node
class_name Data
enum Element{ enum Element{
NORMAL, NORMAL,

View File

@ -1,5 +1,5 @@
extends RichTextLabel extends RichTextLabel
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta): func _physics_process(_delta):
text = "FPS: " + str(Engine.get_frames_per_second()) text = "FPS: " + str(Engine.get_frames_per_second())

View File

@ -3,5 +3,11 @@ class_name HealthBar extends Control
@onready var bar: ColorRect = $ColorRect2 @onready var bar: ColorRect = $ColorRect2
@export var maxHealth: float = 1 @export var maxHealth: float = 1
var barSize: Vector2 = Vector2(20, 100)
var tween: Tween
func healthChanged(health) -> void: func healthChanged(health) -> void:
bar.size.y = (health / maxHealth) * 100 if (tween): tween.kill()
tween = create_tween()
barSize.y = (health / maxHealth) * 100
tween.tween_property(bar, "size", barSize, 0.3)

View File

@ -31,8 +31,12 @@ func _process(delta):
spellIndex = i spellIndex = i
castIndicator.show() castIndicator.show()
castIndicator.setDirs(spell.castCombo[0], spell.castCombo[1]) castIndicator.setDirs(spell.castCombo[0], spell.castCombo[1])
print(spell.animation)
anim = data.animations[spell.animation].instantiate() anim = data.animations[spell.animation].instantiate()
print(anim.name)
anim.setProgress(0, spell.castCombo.size()) anim.setProgress(0, spell.castCombo.size())
anim.spell = spell
anim.connect("animationFinished", avatar.finalizeSpell)
get_node("/root").add_child(anim) get_node("/root").add_child(anim)
timer = 0 timer = 0
else: else:
@ -52,21 +56,19 @@ func _process(delta):
avatar.renderer.play("attack1") avatar.renderer.play("attack1")
data.spellbook.cooldowns[spellIndex] = spell.cooldown data.spellbook.cooldowns[spellIndex] = spell.cooldown
castIndicator.hide() castIndicator.hide()
data.opponent.alterHealth(-spell.damage, false)
elif (timer >= spell.timeout || Input.is_action_just_pressed("up") || Input.is_action_just_pressed("down") || Input.is_action_just_pressed("left") || Input.is_action_just_pressed("right")): elif (timer >= spell.timeout || Input.is_action_just_pressed("up") || Input.is_action_just_pressed("down") || Input.is_action_just_pressed("left") || Input.is_action_just_pressed("right")):
avatar.alterHealth(-spell.backfireStrength, true) avatar.alterHealth(-spell.backfireStrength, true)
casting = false stunned()
anim.castFailed()
avatar.castProgress = 0
data.spellbook.cooldowns[spellIndex] = spell.cooldown * (float(avatar.castProgress) / float(spell.castCombo.size()))
castIndicator.hide()
for i in range(data.spellbook.cooldowns.size()): for i in range(data.spellbook.cooldowns.size()):
data.spellbook.cooldowns[i] -= delta data.spellbook.cooldowns[i] -= delta
if data.spellbook.cooldowns[i] < 0: data.spellbook.cooldowns[i] = 0 if data.spellbook.cooldowns[i] < 0: data.spellbook.cooldowns[i] = 0
func stunned(): func stunned():
if (!casting): return
casting = false casting = false
avatar.castProgress = 0 avatar.castProgress = 0
anim.castFailed()
data.spellbook.cooldowns[spellIndex] = spell.cooldown * (float(avatar.castProgress) / float(spell.castCombo.size())) data.spellbook.cooldowns[spellIndex] = spell.cooldown * (float(avatar.castProgress) / float(spell.castCombo.size()))
castIndicator.hide() castIndicator.hide()
spell = null

View File

@ -19,7 +19,7 @@ config/icon="res://icon.svg"
window/size/mode=3 window/size/mode=3
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
window/stretch/aspect="keep_width" window/stretch/aspect="keep_height"
mouse_cursor/custom_image_hotspot=Vector2(64, 128) mouse_cursor/custom_image_hotspot=Vector2(64, 128)
[dotnet] [dotnet]