Background and UI
- Got new backgrounds - Added health bars - Added in enemy wizard using the wizard spellbook rather than the old spellbook - Made the cast indicator smaller since it seemed a bit large - Started working on enemy AI systems - Fixed rock throw animation
@ -6,7 +6,7 @@
|
|||||||
|
|
||||||
[sub_resource type="Curve2D" id="Curve2D_chn67"]
|
[sub_resource type="Curve2D" id="Curve2D_chn67"]
|
||||||
_data = {
|
_data = {
|
||||||
"points": PackedVector2Array(0, 0, 0, 0, 181, 280, 0, 0, 0, 0, 181, 122, 0, 0, 0, 0, 953, 261)
|
"points": PackedVector2Array(0, 0, 0, 0, 253, 283, 0, 0, 0, 0, 249, 56, 0, 0, 0, 0, 883, 258)
|
||||||
}
|
}
|
||||||
point_count = 3
|
point_count = 3
|
||||||
|
|
||||||
@ -472,7 +472,7 @@ fullSize = 7.0
|
|||||||
curve = SubResource("Curve2D_chn67")
|
curve = SubResource("Curve2D_chn67")
|
||||||
|
|
||||||
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
|
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
|
||||||
position = Vector2(181, 280)
|
position = Vector2(253, 283)
|
||||||
rotation = -1.5708
|
rotation = -1.5708
|
||||||
rotates = false
|
rotates = false
|
||||||
loop = false
|
loop = false
|
||||||
|
@ -1,3 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://cw085480np6as"]
|
[gd_scene load_steps=2 format=3 uid="uid://cw085480np6as"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Animations/fireboltAnim.gd" id="1_nh57r"]
|
||||||
|
|
||||||
[node name="FireboltAnim" type="Node2D"]
|
[node name="FireboltAnim" type="Node2D"]
|
||||||
|
script = ExtResource("1_nh57r")
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
[ext_resource type="Texture2D" uid="uid://72gmmgu75er5" path="res://Sprites/Characters/Wizard Pack/Idle.png" id="6_qwfsc"]
|
[ext_resource type="Texture2D" uid="uid://72gmmgu75er5" path="res://Sprites/Characters/Wizard Pack/Idle.png" id="6_qwfsc"]
|
||||||
[ext_resource type="Texture2D" uid="uid://gu3ou37avyp3" path="res://Sprites/Characters/Wizard Pack/Jump.png" id="7_w41g5"]
|
[ext_resource type="Texture2D" uid="uid://gu3ou37avyp3" path="res://Sprites/Characters/Wizard Pack/Jump.png" id="7_w41g5"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d2oi5bvcmmgr1" path="res://Sprites/Characters/Wizard Pack/Run.png" id="8_pymsq"]
|
[ext_resource type="Texture2D" uid="uid://d2oi5bvcmmgr1" path="res://Sprites/Characters/Wizard Pack/Run.png" id="8_pymsq"]
|
||||||
[ext_resource type="PackedScene" uid="uid://davqo20o2ncpj" path="res://Scenes/chargingParticles.tscn" id="10_stcqi"]
|
[ext_resource type="PackedScene" uid="uid://cijs8fxylhamd" path="res://Scenes/UI/healthBar.tscn" id="10_yj1vm"]
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nhid5"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nhid5"]
|
||||||
atlas = ExtResource("1_2xk2o")
|
atlas = ExtResource("1_2xk2o")
|
||||||
@ -370,16 +370,19 @@ animations = [{
|
|||||||
}]
|
}]
|
||||||
|
|
||||||
[node name="Wizard" type="Node2D"]
|
[node name="Wizard" type="Node2D"]
|
||||||
scale = Vector2(5, 5)
|
scale = Vector2(4, 4)
|
||||||
script = ExtResource("1_tgd3u")
|
script = ExtResource("1_tgd3u")
|
||||||
|
health = 10.0
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
position = Vector2(0, 0.25)
|
||||||
sprite_frames = SubResource("SpriteFrames_pk2mw")
|
sprite_frames = SubResource("SpriteFrames_pk2mw")
|
||||||
animation = &"hit"
|
animation = &"idle"
|
||||||
autoplay = "idle"
|
|
||||||
|
|
||||||
[node name="chargingParticles" parent="." instance=ExtResource("10_stcqi")]
|
[node name="HealthBar" parent="." instance=ExtResource("10_yj1vm")]
|
||||||
position = Vector2(-6, 11)
|
offset_left = -42.5
|
||||||
scale = Vector2(0.5, 0.5)
|
offset_right = -42.5
|
||||||
|
scale = Vector2(0.625, 0.625)
|
||||||
|
|
||||||
|
[connection signal="healthChanged" from="." to="HealthBar" method="healthChanged"]
|
||||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
|
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
|
||||||
|
@ -11,8 +11,11 @@ anchor_left = 0.5
|
|||||||
anchor_top = 0.5
|
anchor_top = 0.5
|
||||||
anchor_right = 0.5
|
anchor_right = 0.5
|
||||||
anchor_bottom = 0.5
|
anchor_bottom = 0.5
|
||||||
|
offset_top = -113.0
|
||||||
|
offset_bottom = -113.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
|
scale = Vector2(0.65, 0.65)
|
||||||
script = ExtResource("1_jkb2f")
|
script = ExtResource("1_jkb2f")
|
||||||
|
|
||||||
[node name="border2" type="TextureRect" parent="."]
|
[node name="border2" type="TextureRect" parent="."]
|
||||||
@ -22,10 +25,10 @@ anchor_left = 0.5
|
|||||||
anchor_top = 0.5
|
anchor_top = 0.5
|
||||||
anchor_right = 0.5
|
anchor_right = 0.5
|
||||||
anchor_bottom = 0.5
|
anchor_bottom = 0.5
|
||||||
offset_left = -227.0
|
offset_left = -254.0
|
||||||
offset_top = -323.0
|
offset_top = -323.0
|
||||||
offset_right = -182.0
|
offset_right = -199.0
|
||||||
offset_bottom = -278.0
|
offset_bottom = -268.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
scale = Vector2(2.6, 2.6)
|
scale = Vector2(2.6, 2.6)
|
||||||
|
47
Scenes/UI/healthBar.tscn
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://cijs8fxylhamd"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://4xj273elck0d" path="res://Sprites/Spells/Ice & Fire Spells Pack by Captainskeleto/Fire Spell Pack by Captainskeleto/Fire Frame Template/Template Frame Fire.png" id="1_81047"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/healthBar.gd" id="1_f24kc"]
|
||||||
|
|
||||||
|
[node name="HealthBar" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
scale = Vector2(2.5, 2.5)
|
||||||
|
pivot_offset = Vector2(-0.0224028, 0.157118)
|
||||||
|
script = ExtResource("1_f24kc")
|
||||||
|
|
||||||
|
[node name="ColorRect" type="ColorRect" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = -9.61344
|
||||||
|
offset_top = -47.9057
|
||||||
|
offset_right = 10.3866
|
||||||
|
offset_bottom = 52.0943
|
||||||
|
color = Color(0.415686, 0, 0, 1)
|
||||||
|
|
||||||
|
[node name="ColorRect2" type="ColorRect" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = -30.4134
|
||||||
|
offset_top = -148.306
|
||||||
|
offset_right = -10.4134
|
||||||
|
offset_bottom = -48.3057
|
||||||
|
rotation = 3.14159
|
||||||
|
pivot_offset = Vector2(20.2404, 100.067)
|
||||||
|
color = Color(0.886275, 0, 0, 1)
|
||||||
|
|
||||||
|
[node name="NinePatchRect" type="NinePatchRect" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = -9.61344
|
||||||
|
offset_top = -47.9057
|
||||||
|
offset_right = 10.3866
|
||||||
|
offset_bottom = 52.0943
|
||||||
|
texture = ExtResource("1_81047")
|
||||||
|
patch_margin_left = 6
|
||||||
|
patch_margin_top = 7
|
||||||
|
patch_margin_right = 6
|
||||||
|
patch_margin_bottom = 7
|
||||||
|
axis_stretch_horizontal = 1
|
||||||
|
axis_stretch_vertical = 1
|
@ -1,11 +1,13 @@
|
|||||||
[gd_scene load_steps=7 format=3 uid="uid://fgo2hd37towj"]
|
[gd_scene load_steps=9 format=3 uid="uid://fgo2hd37towj"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://d2owoq5q27v8q" path="res://Scenes/data.tscn" id="1_cjr1k"]
|
[ext_resource type="PackedScene" uid="uid://d2owoq5q27v8q" path="res://Scenes/data.tscn" id="1_cjr1k"]
|
||||||
[ext_resource type="PackedScene" uid="uid://nckxh4vysmvv" path="res://Scenes/player_controller.tscn" id="2_ud5et"]
|
[ext_resource type="PackedScene" uid="uid://nckxh4vysmvv" path="res://Scenes/player_controller.tscn" id="2_ud5et"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dnuh0fkgjhkkf" path="res://Sprites/Backgrounds/Mountain Pack by CaptainSkeleto/Mountain Pack6.png" id="2_wgdhh"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://c8wwq1hoj4sd5" path="res://Scenes/Characters/wizard.tscn" id="3_arqpv"]
|
[ext_resource type="PackedScene" uid="uid://c8wwq1hoj4sd5" path="res://Scenes/Characters/wizard.tscn" id="3_arqpv"]
|
||||||
[ext_resource type="Resource" uid="uid://bxtiv2esuer8v" path="res://Resources/Spellbooks/oldBook.tres" id="4_3cleg"]
|
[ext_resource type="Resource" uid="uid://bxtiv2esuer8v" path="res://Resources/Spellbooks/oldBook.tres" id="4_3cleg"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dbhep5cgrqipa" path="res://Scenes/UI/castIndicator.tscn" id="6_hj5b3"]
|
[ext_resource type="PackedScene" uid="uid://dbhep5cgrqipa" path="res://Scenes/UI/castIndicator.tscn" id="6_hj5b3"]
|
||||||
|
[ext_resource type="Resource" uid="uid://g86hap7s43n8" path="res://Resources/Spellbooks/wizardSpellbook.tres" id="6_imd2s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b3dcdubvwsxqb" path="res://Sprites/Backgrounds/Battleground2/Bright/Battleground2.png" id="7_ux7s3"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cijs8fxylhamd" path="res://Scenes/UI/healthBar.tscn" id="8_b87c8"]
|
||||||
|
|
||||||
[node name="Arena" type="Node2D"]
|
[node name="Arena" type="Node2D"]
|
||||||
|
|
||||||
@ -16,17 +18,21 @@ spellbook = ExtResource("4_3cleg")
|
|||||||
avatar = NodePath("../Wizard")
|
avatar = NodePath("../Wizard")
|
||||||
|
|
||||||
[node name="Wizard" parent="." instance=ExtResource("3_arqpv")]
|
[node name="Wizard" parent="." instance=ExtResource("3_arqpv")]
|
||||||
position = Vector2(277, 419)
|
position = Vector2(277, 334.5)
|
||||||
spellbook = ExtResource("4_3cleg")
|
spellbook = ExtResource("4_3cleg")
|
||||||
player = true
|
player = true
|
||||||
|
|
||||||
[node name="CastIndicator" parent="." instance=ExtResource("6_hj5b3")]
|
[node name="CastIndicator" parent="." instance=ExtResource("6_hj5b3")]
|
||||||
visible = false
|
visible = false
|
||||||
z_index = 2
|
z_index = 2
|
||||||
offset_left = 576.0
|
offset_left = 570.0
|
||||||
offset_top = 324.0
|
offset_top = 210.0
|
||||||
offset_right = 576.0
|
offset_right = 570.0
|
||||||
offset_bottom = 324.0
|
offset_bottom = 210.0
|
||||||
|
|
||||||
|
[node name="Wizard2" parent="." instance=ExtResource("3_arqpv")]
|
||||||
|
position = Vector2(865, 333.5)
|
||||||
|
spellbook = ExtResource("6_imd2s")
|
||||||
|
|
||||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
layer = -1
|
layer = -1
|
||||||
@ -39,6 +45,23 @@ anchor_right = 1.0
|
|||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
texture = ExtResource("2_wgdhh")
|
texture = ExtResource("7_ux7s3")
|
||||||
expand_mode = 2
|
expand_mode = 2
|
||||||
stretch_mode = 6
|
stretch_mode = 6
|
||||||
|
|
||||||
|
[node name="HealthBar" parent="." instance=ExtResource("8_b87c8")]
|
||||||
|
visible = false
|
||||||
|
offset_left = 139.0
|
||||||
|
offset_top = 204.5
|
||||||
|
offset_right = 139.0
|
||||||
|
offset_bottom = 204.5
|
||||||
|
|
||||||
|
[node name="HealthBar2" parent="." instance=ExtResource("8_b87c8")]
|
||||||
|
visible = false
|
||||||
|
offset_left = 1177.0
|
||||||
|
offset_top = 204.5
|
||||||
|
offset_right = 1177.0
|
||||||
|
offset_bottom = 204.5
|
||||||
|
|
||||||
|
[connection signal="healthChanged" from="Wizard" to="Wizard/HealthBar" method="healthChanged"]
|
||||||
|
[connection signal="healthChanged" from="Wizard2" to="Wizard2/HealthBar" method="healthChanged"]
|
||||||
|
@ -22,7 +22,7 @@ func _ready():
|
|||||||
func _process(delta):
|
func _process(delta):
|
||||||
if !exploding:
|
if !exploding:
|
||||||
if (targetProg / finalProg < 0.3):
|
if (targetProg / finalProg < 0.3):
|
||||||
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.17))
|
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.25))
|
||||||
path.progress_ratio = timer
|
path.progress_ratio = timer
|
||||||
if (targetProg / finalProg < 0.9):
|
if (targetProg / finalProg < 0.9):
|
||||||
ballofayr.scale = lerp(ballofayr.scale, Vector2((targetProg / finalProg) * fullSize, (targetProg / finalProg) * fullSize), delta * 2)
|
ballofayr.scale = lerp(ballofayr.scale, Vector2((targetProg / finalProg) * fullSize, (targetProg / finalProg) * fullSize), delta * 2)
|
||||||
|
11
Scripts/Animations/fireboltAnim.gd
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
extends "res://Scripts/animationBase.gd"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
@ -15,7 +15,11 @@ func _ready():
|
|||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
if casting:
|
if casting:
|
||||||
timer = clampf(timer + delta, 0, targetProg / finalProg)
|
if targetProg / finalProg < 0.7:
|
||||||
|
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.35))
|
||||||
|
path.progress_ratio = timer
|
||||||
|
else:
|
||||||
|
timer = clampf(timer + delta, 0, 1)
|
||||||
path.progress_ratio = timer
|
path.progress_ratio = timer
|
||||||
if path.progress_ratio == 1:
|
if path.progress_ratio == 1:
|
||||||
self.free()
|
self.free()
|
||||||
|
@ -1,38 +1,72 @@
|
|||||||
extends Node2D
|
class_name Combatant extends Node2D
|
||||||
|
|
||||||
class_name Combatant
|
signal healthChanged(health: float)
|
||||||
|
|
||||||
|
@onready var renderer: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
@onready var healthbar: HealthBar = $HealthBar
|
||||||
|
@onready var data: Data = get_node("/root/Arena/Data")
|
||||||
|
|
||||||
@export var spellbook: Spellbook
|
@export var spellbook: Spellbook
|
||||||
@onready var renderer: AnimatedSprite2D = $AnimatedSprite2D
|
|
||||||
@onready var particleSystem: GPUParticles2D = $chargingParticles
|
|
||||||
@export var maxHealth: float = 10
|
@export var maxHealth: float = 10
|
||||||
@export var health: float = maxHealth
|
@export var health: float = maxHealth
|
||||||
@export var player: bool = false
|
@export var player: bool = false
|
||||||
var casting = false
|
|
||||||
|
var casting: bool = false
|
||||||
|
var castCooldown: float = 0
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
renderer.animation_finished.connect(animationFinished)
|
renderer.animation_finished.connect(animationFinished)
|
||||||
|
renderer.play("idle")
|
||||||
spellbook.initCooldowns()
|
spellbook.initCooldowns()
|
||||||
|
healthbar.maxHealth = maxHealth
|
||||||
|
if !player:
|
||||||
|
data.opponent = self
|
||||||
|
renderer.flip_h = true
|
||||||
|
healthbar.position.x *= -1
|
||||||
|
match data.difficulty:
|
||||||
|
Data.Difficulty.EASY: castCooldown = 3
|
||||||
|
Data.Difficulty.NORMAL: castCooldown = 1
|
||||||
|
Data.Difficulty.HARD: castCooldown = 0.5
|
||||||
|
Data.Difficulty.GAMER: castCooldown = 0
|
||||||
|
else:
|
||||||
|
data.player = self
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(_delta):
|
func _process(delta):
|
||||||
if !player:
|
if !player:
|
||||||
_aiControlled()
|
match data.difficulty:
|
||||||
|
Data.Difficulty.EASY: _easyAI(delta)
|
||||||
|
Data.Difficulty.NORMAL: _normalAI(delta)
|
||||||
|
Data.Difficulty.HARD: _hardAI(delta)
|
||||||
|
Data.Difficulty.GAMER: _gamerAI(delta)
|
||||||
|
|
||||||
func _aiControlled():
|
func _easyAI(delta):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func alterHealth(damage: float, stun: bool):
|
func _normalAI(delta):
|
||||||
health -= damage
|
pass
|
||||||
|
|
||||||
|
func _hardAI(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _gamerAI(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _finishedCasting():
|
||||||
|
pass
|
||||||
|
|
||||||
|
func timing(delta):
|
||||||
|
castCooldown -= delta
|
||||||
|
if castCooldown <= 0:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func alterHealth(change: float, stun: bool):
|
||||||
|
health += change
|
||||||
if stun:
|
if stun:
|
||||||
casting = false
|
casting = false
|
||||||
renderer.play("hit")
|
renderer.play("hit")
|
||||||
|
healthChanged.emit(health)
|
||||||
func enableParticles(_strength: float):
|
|
||||||
particleSystem.emitting = true
|
|
||||||
|
|
||||||
|
|
||||||
func animationFinished():
|
func animationFinished():
|
||||||
renderer.play("idle")
|
renderer.play("idle")
|
||||||
|
|
||||||
|
@ -20,3 +20,5 @@ enum Difficulty{
|
|||||||
@export var spellbook: Spellbook
|
@export var spellbook: Spellbook
|
||||||
@export var difficulty: Difficulty = Difficulty.NORMAL
|
@export var difficulty: Difficulty = Difficulty.NORMAL
|
||||||
@export var animations: Dictionary = {}
|
@export var animations: Dictionary = {}
|
||||||
|
@export var player: Combatant
|
||||||
|
@export var opponent: Combatant
|
||||||
|
8
Scripts/healthBar.gd
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class_name HealthBar extends Control
|
||||||
|
|
||||||
|
@onready var bar: ColorRect = $ColorRect2
|
||||||
|
@export var maxHealth: float = 1
|
||||||
|
|
||||||
|
func healthChanged(health):
|
||||||
|
print("Health Changed")
|
||||||
|
bar.size.y = (health / maxHealth) * 100
|
@ -23,7 +23,6 @@ func _process(delta):
|
|||||||
spellIndex = i
|
spellIndex = i
|
||||||
castIndicator.show()
|
castIndicator.show()
|
||||||
castIndicator.setDirs(spell.castCombo[0], spell.castCombo[1])
|
castIndicator.setDirs(spell.castCombo[0], spell.castCombo[1])
|
||||||
avatar.particleSystem.charge(spell.castCombo.size(), spell.element)
|
|
||||||
if spell.animation != null:
|
if spell.animation != null:
|
||||||
if !data.animations.has(spell.animation):
|
if !data.animations.has(spell.animation):
|
||||||
print("Loading Animation")
|
print("Loading Animation")
|
||||||
@ -46,16 +45,15 @@ func _process(delta):
|
|||||||
|
|
||||||
if spell.castProgress == spell.castCombo.size():
|
if spell.castProgress == spell.castCombo.size():
|
||||||
casting = false
|
casting = false
|
||||||
avatar.particleSystem.disable()
|
|
||||||
spell.castProgress = 0
|
spell.castProgress = 0
|
||||||
avatar.renderer.play("attack1")
|
avatar.renderer.play("attack1")
|
||||||
data.spellbook.cooldowns[spellIndex] = spell.cooldown
|
data.spellbook.cooldowns[spellIndex] = spell.cooldown
|
||||||
castIndicator.hide()
|
castIndicator.hide()
|
||||||
|
data.opponent.alterHealth(-1, false)
|
||||||
elif (timer >= spell.timeout || Input.is_action_just_pressed("up") || Input.is_action_just_pressed("down") || Input.is_action_just_pressed("left") || Input.is_action_just_pressed("right")):
|
elif (timer >= spell.timeout || Input.is_action_just_pressed("up") || Input.is_action_just_pressed("down") || Input.is_action_just_pressed("left") || Input.is_action_just_pressed("right")):
|
||||||
avatar.alterHealth(-spell.backfireStrength, true)
|
avatar.alterHealth(-spell.backfireStrength, true)
|
||||||
casting = false
|
casting = false
|
||||||
anim.castFailed()
|
anim.castFailed()
|
||||||
avatar.particleSystem.disable()
|
|
||||||
spell.castProgress = 0
|
spell.castProgress = 0
|
||||||
data.spellbook.cooldowns[spellIndex] = spell.cooldown * (float(spell.castProgress) / float(spell.castCombo.size()))
|
data.spellbook.cooldowns[spellIndex] = spell.cooldown * (float(spell.castProgress) / float(spell.castCombo.size()))
|
||||||
castIndicator.hide()
|
castIndicator.hide()
|
||||||
|
@ -1,4 +1,25 @@
|
|||||||
extends "res://Scripts/combatant.gd"
|
extends "res://Scripts/combatant.gd"
|
||||||
|
|
||||||
func _aiControlled():
|
func _easyAI(delta):
|
||||||
|
if casting:
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _normalAI(delta):
|
||||||
|
if casting:
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _hardAI(delta):
|
||||||
|
if casting:
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _gamerAI(delta):
|
||||||
|
if casting:
|
||||||
|
pass
|
||||||
|
else:
|
||||||
pass
|
pass
|
||||||
|
BIN
Sprites/Backgrounds/Battleground1/Bright/Battleground1.png
Normal file
After Width: | Height: | Size: 266 KiB |
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
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|
|
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|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
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|
uid="uid://bwtyao1rewmk2"
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||||||
|
path="res://.godot/imported/Battleground1.png-9724a9e72dc21a2f1191091cf947e94c.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Backgrounds/Battleground1/Bright/Battleground1.png"
|
||||||
|
dest_files=["res://.godot/imported/Battleground1.png-9724a9e72dc21a2f1191091cf947e94c.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
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|
||||||
|
compress/mode=0
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||||||
|
compress/high_quality=false
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||||||
|
compress/lossy_quality=0.7
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||||||
|
compress/hdr_compression=1
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||||||
|
compress/normal_map=0
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||||||
|
compress/channel_pack=0
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|
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mipmaps/limit=-1
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||||||
|
roughness/mode=0
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|
roughness/src_normal=""
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|
process/fix_alpha_border=true
|
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|
process/premult_alpha=false
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|
process/normal_map_invert_y=false
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|
process/hdr_as_srgb=false
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|
process/hdr_clamp_exposure=false
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|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Sprites/Backgrounds/Battleground1/Bright/hills&trees.png
Normal file
After Width: | Height: | Size: 124 KiB |
@ -0,0 +1,34 @@
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|||||||
|
[remap]
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importer="texture"
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type="CompressedTexture2D"
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path="res://.godot/imported/hills&trees.png-295f280e440774d3b87aa1100a5447e0.ctex"
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|
metadata={
|
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|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Backgrounds/Battleground1/Bright/hills&trees.png"
|
||||||
|
dest_files=["res://.godot/imported/hills&trees.png-295f280e440774d3b87aa1100a5447e0.ctex"]
|
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|
|
||||||
|
[params]
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|
|
||||||
|
compress/mode=0
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||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
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||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
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||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Sprites/Backgrounds/Battleground1/Bright/ruins.png
Normal file
After Width: | Height: | Size: 144 KiB |
34
Sprites/Backgrounds/Battleground1/Bright/ruins.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
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|
|
||||||
|
importer="texture"
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type="CompressedTexture2D"
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uid="uid://dr0kus0jc7ug3"
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path="res://.godot/imported/ruins.png-64da007a7385d9955d508bd30f449523.ctex"
|
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|
metadata={
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|
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||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Backgrounds/Battleground1/Bright/ruins.png"
|
||||||
|
dest_files=["res://.godot/imported/ruins.png-64da007a7385d9955d508bd30f449523.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Sprites/Backgrounds/Battleground1/Bright/ruins2.png
Normal file
After Width: | Height: | Size: 161 KiB |
34
Sprites/Backgrounds/Battleground1/Bright/ruins2.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dpyjy3oigt5bq"
|
||||||
|
path="res://.godot/imported/ruins2.png-e8c2eceed1152d35e7c200ac8213eede.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Backgrounds/Battleground1/Bright/ruins2.png"
|
||||||
|
dest_files=["res://.godot/imported/ruins2.png-e8c2eceed1152d35e7c200ac8213eede.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Sprites/Backgrounds/Battleground1/Bright/ruins_bg.png
Normal file
After Width: | Height: | Size: 14 KiB |
34
Sprites/Backgrounds/Battleground1/Bright/ruins_bg.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://ea8jga1pvecw"
|
||||||
|
path="res://.godot/imported/ruins_bg.png-a10beb1053edd8eb0a6e426305487b1a.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Backgrounds/Battleground1/Bright/ruins_bg.png"
|
||||||
|
dest_files=["res://.godot/imported/ruins_bg.png-a10beb1053edd8eb0a6e426305487b1a.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Sprites/Backgrounds/Battleground1/Bright/sky.png
Normal file
After Width: | Height: | Size: 24 KiB |
34
Sprites/Backgrounds/Battleground1/Bright/sky.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://vtlpt32o67kk"
|
||||||
|
path="res://.godot/imported/sky.png-9ffe8e52de5cc86a9251ceeecb04cb1a.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Backgrounds/Battleground1/Bright/sky.png"
|
||||||
|
dest_files=["res://.godot/imported/sky.png-9ffe8e52de5cc86a9251ceeecb04cb1a.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Sprites/Backgrounds/Battleground1/Bright/statue.png
Normal file
After Width: | Height: | Size: 24 KiB |
34
Sprites/Backgrounds/Battleground1/Bright/statue.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
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|
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|
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||||||
|
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|
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|
metadata={
|
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|
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|
||||||
|
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|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Backgrounds/Battleground1/Bright/statue.png"
|
||||||
|
dest_files=["res://.godot/imported/statue.png-160a0cc9b715d6a675973fd0d8ccf834.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Sprites/Backgrounds/Battleground1/Bright/stones&grass.png
Normal file
After Width: | Height: | Size: 169 KiB |
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
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|
importer="texture"
|
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|
type="CompressedTexture2D"
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|
uid="uid://bii0md343ys3o"
|
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