Background and UI

- Got new backgrounds
- Added health bars
- Added in enemy wizard using the wizard spellbook rather than the old spellbook
- Made the cast indicator smaller since it seemed a bit large
- Started working on enemy AI systems
- Fixed rock throw animation
This commit is contained in:
nc5432 2024-05-07 21:43:09 -04:00
parent 98a952273f
commit 940fed1170
150 changed files with 2513 additions and 44 deletions

View File

@ -6,7 +6,7 @@
[sub_resource type="Curve2D" id="Curve2D_chn67"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 181, 280, 0, 0, 0, 0, 181, 122, 0, 0, 0, 0, 953, 261)
"points": PackedVector2Array(0, 0, 0, 0, 253, 283, 0, 0, 0, 0, 249, 56, 0, 0, 0, 0, 883, 258)
}
point_count = 3
@ -472,7 +472,7 @@ fullSize = 7.0
curve = SubResource("Curve2D_chn67")
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
position = Vector2(181, 280)
position = Vector2(253, 283)
rotation = -1.5708
rotates = false
loop = false

View File

@ -1,3 +1,6 @@
[gd_scene format=3 uid="uid://cw085480np6as"]
[gd_scene load_steps=2 format=3 uid="uid://cw085480np6as"]
[ext_resource type="Script" path="res://Scripts/Animations/fireboltAnim.gd" id="1_nh57r"]
[node name="FireboltAnim" type="Node2D"]
script = ExtResource("1_nh57r")

View File

@ -9,7 +9,7 @@
[ext_resource type="Texture2D" uid="uid://72gmmgu75er5" path="res://Sprites/Characters/Wizard Pack/Idle.png" id="6_qwfsc"]
[ext_resource type="Texture2D" uid="uid://gu3ou37avyp3" path="res://Sprites/Characters/Wizard Pack/Jump.png" id="7_w41g5"]
[ext_resource type="Texture2D" uid="uid://d2oi5bvcmmgr1" path="res://Sprites/Characters/Wizard Pack/Run.png" id="8_pymsq"]
[ext_resource type="PackedScene" uid="uid://davqo20o2ncpj" path="res://Scenes/chargingParticles.tscn" id="10_stcqi"]
[ext_resource type="PackedScene" uid="uid://cijs8fxylhamd" path="res://Scenes/UI/healthBar.tscn" id="10_yj1vm"]
[sub_resource type="AtlasTexture" id="AtlasTexture_nhid5"]
atlas = ExtResource("1_2xk2o")
@ -370,16 +370,19 @@ animations = [{
}]
[node name="Wizard" type="Node2D"]
scale = Vector2(5, 5)
scale = Vector2(4, 4)
script = ExtResource("1_tgd3u")
health = 10.0
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(0, 0.25)
sprite_frames = SubResource("SpriteFrames_pk2mw")
animation = &"hit"
autoplay = "idle"
animation = &"idle"
[node name="chargingParticles" parent="." instance=ExtResource("10_stcqi")]
position = Vector2(-6, 11)
scale = Vector2(0.5, 0.5)
[node name="HealthBar" parent="." instance=ExtResource("10_yj1vm")]
offset_left = -42.5
offset_right = -42.5
scale = Vector2(0.625, 0.625)
[connection signal="healthChanged" from="." to="HealthBar" method="healthChanged"]
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]

View File

@ -11,8 +11,11 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_top = -113.0
offset_bottom = -113.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.65, 0.65)
script = ExtResource("1_jkb2f")
[node name="border2" type="TextureRect" parent="."]
@ -22,10 +25,10 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -227.0
offset_left = -254.0
offset_top = -323.0
offset_right = -182.0
offset_bottom = -278.0
offset_right = -199.0
offset_bottom = -268.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(2.6, 2.6)

47
Scenes/UI/healthBar.tscn Normal file
View File

@ -0,0 +1,47 @@
[gd_scene load_steps=3 format=3 uid="uid://cijs8fxylhamd"]
[ext_resource type="Texture2D" uid="uid://4xj273elck0d" path="res://Sprites/Spells/Ice & Fire Spells Pack by Captainskeleto/Fire Spell Pack by Captainskeleto/Fire Frame Template/Template Frame Fire.png" id="1_81047"]
[ext_resource type="Script" path="res://Scripts/healthBar.gd" id="1_f24kc"]
[node name="HealthBar" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(2.5, 2.5)
pivot_offset = Vector2(-0.0224028, 0.157118)
script = ExtResource("1_f24kc")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 0
offset_left = -9.61344
offset_top = -47.9057
offset_right = 10.3866
offset_bottom = 52.0943
color = Color(0.415686, 0, 0, 1)
[node name="ColorRect2" type="ColorRect" parent="."]
layout_mode = 0
offset_left = -30.4134
offset_top = -148.306
offset_right = -10.4134
offset_bottom = -48.3057
rotation = 3.14159
pivot_offset = Vector2(20.2404, 100.067)
color = Color(0.886275, 0, 0, 1)
[node name="NinePatchRect" type="NinePatchRect" parent="."]
layout_mode = 0
offset_left = -9.61344
offset_top = -47.9057
offset_right = 10.3866
offset_bottom = 52.0943
texture = ExtResource("1_81047")
patch_margin_left = 6
patch_margin_top = 7
patch_margin_right = 6
patch_margin_bottom = 7
axis_stretch_horizontal = 1
axis_stretch_vertical = 1

View File

@ -1,11 +1,13 @@
[gd_scene load_steps=7 format=3 uid="uid://fgo2hd37towj"]
[gd_scene load_steps=9 format=3 uid="uid://fgo2hd37towj"]
[ext_resource type="PackedScene" uid="uid://d2owoq5q27v8q" path="res://Scenes/data.tscn" id="1_cjr1k"]
[ext_resource type="PackedScene" uid="uid://nckxh4vysmvv" path="res://Scenes/player_controller.tscn" id="2_ud5et"]
[ext_resource type="Texture2D" uid="uid://dnuh0fkgjhkkf" path="res://Sprites/Backgrounds/Mountain Pack by CaptainSkeleto/Mountain Pack6.png" id="2_wgdhh"]
[ext_resource type="PackedScene" uid="uid://c8wwq1hoj4sd5" path="res://Scenes/Characters/wizard.tscn" id="3_arqpv"]
[ext_resource type="Resource" uid="uid://bxtiv2esuer8v" path="res://Resources/Spellbooks/oldBook.tres" id="4_3cleg"]
[ext_resource type="PackedScene" uid="uid://dbhep5cgrqipa" path="res://Scenes/UI/castIndicator.tscn" id="6_hj5b3"]
[ext_resource type="Resource" uid="uid://g86hap7s43n8" path="res://Resources/Spellbooks/wizardSpellbook.tres" id="6_imd2s"]
[ext_resource type="Texture2D" uid="uid://b3dcdubvwsxqb" path="res://Sprites/Backgrounds/Battleground2/Bright/Battleground2.png" id="7_ux7s3"]
[ext_resource type="PackedScene" uid="uid://cijs8fxylhamd" path="res://Scenes/UI/healthBar.tscn" id="8_b87c8"]
[node name="Arena" type="Node2D"]
@ -16,17 +18,21 @@ spellbook = ExtResource("4_3cleg")
avatar = NodePath("../Wizard")
[node name="Wizard" parent="." instance=ExtResource("3_arqpv")]
position = Vector2(277, 419)
position = Vector2(277, 334.5)
spellbook = ExtResource("4_3cleg")
player = true
[node name="CastIndicator" parent="." instance=ExtResource("6_hj5b3")]
visible = false
z_index = 2
offset_left = 576.0
offset_top = 324.0
offset_right = 576.0
offset_bottom = 324.0
offset_left = 570.0
offset_top = 210.0
offset_right = 570.0
offset_bottom = 210.0
[node name="Wizard2" parent="." instance=ExtResource("3_arqpv")]
position = Vector2(865, 333.5)
spellbook = ExtResource("6_imd2s")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -1
@ -39,6 +45,23 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_wgdhh")
texture = ExtResource("7_ux7s3")
expand_mode = 2
stretch_mode = 6
[node name="HealthBar" parent="." instance=ExtResource("8_b87c8")]
visible = false
offset_left = 139.0
offset_top = 204.5
offset_right = 139.0
offset_bottom = 204.5
[node name="HealthBar2" parent="." instance=ExtResource("8_b87c8")]
visible = false
offset_left = 1177.0
offset_top = 204.5
offset_right = 1177.0
offset_bottom = 204.5
[connection signal="healthChanged" from="Wizard" to="Wizard/HealthBar" method="healthChanged"]
[connection signal="healthChanged" from="Wizard2" to="Wizard2/HealthBar" method="healthChanged"]

View File

@ -22,7 +22,7 @@ func _ready():
func _process(delta):
if !exploding:
if (targetProg / finalProg < 0.3):
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.17))
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.25))
path.progress_ratio = timer
if (targetProg / finalProg < 0.9):
ballofayr.scale = lerp(ballofayr.scale, Vector2((targetProg / finalProg) * fullSize, (targetProg / finalProg) * fullSize), delta * 2)

View File

@ -0,0 +1,11 @@
extends "res://Scripts/animationBase.gd"
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View File

@ -15,7 +15,11 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if casting:
timer = clampf(timer + delta, 0, targetProg / finalProg)
if targetProg / finalProg < 0.7:
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.35))
path.progress_ratio = timer
else:
timer = clampf(timer + delta, 0, 1)
path.progress_ratio = timer
if path.progress_ratio == 1:
self.free()

View File

@ -1,38 +1,72 @@
extends Node2D
class_name Combatant extends Node2D
class_name Combatant
signal healthChanged(health: float)
@onready var renderer: AnimatedSprite2D = $AnimatedSprite2D
@onready var healthbar: HealthBar = $HealthBar
@onready var data: Data = get_node("/root/Arena/Data")
@export var spellbook: Spellbook
@onready var renderer: AnimatedSprite2D = $AnimatedSprite2D
@onready var particleSystem: GPUParticles2D = $chargingParticles
@export var maxHealth: float = 10
@export var health: float = maxHealth
@export var player: bool = false
var casting = false
var casting: bool = false
var castCooldown: float = 0
# Called when the node enters the scene tree for the first time.
func _ready():
renderer.animation_finished.connect(animationFinished)
renderer.play("idle")
spellbook.initCooldowns()
healthbar.maxHealth = maxHealth
if !player:
data.opponent = self
renderer.flip_h = true
healthbar.position.x *= -1
match data.difficulty:
Data.Difficulty.EASY: castCooldown = 3
Data.Difficulty.NORMAL: castCooldown = 1
Data.Difficulty.HARD: castCooldown = 0.5
Data.Difficulty.GAMER: castCooldown = 0
else:
data.player = self
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
func _process(delta):
if !player:
_aiControlled()
match data.difficulty:
Data.Difficulty.EASY: _easyAI(delta)
Data.Difficulty.NORMAL: _normalAI(delta)
Data.Difficulty.HARD: _hardAI(delta)
Data.Difficulty.GAMER: _gamerAI(delta)
func _aiControlled():
func _easyAI(delta):
pass
func alterHealth(damage: float, stun: bool):
health -= damage
func _normalAI(delta):
pass
func _hardAI(delta):
pass
func _gamerAI(delta):
pass
func _finishedCasting():
pass
func timing(delta):
castCooldown -= delta
if castCooldown <= 0:
pass
func alterHealth(change: float, stun: bool):
health += change
if stun:
casting = false
renderer.play("hit")
func enableParticles(_strength: float):
particleSystem.emitting = true
healthChanged.emit(health)
func animationFinished():
renderer.play("idle")

View File

@ -20,3 +20,5 @@ enum Difficulty{
@export var spellbook: Spellbook
@export var difficulty: Difficulty = Difficulty.NORMAL
@export var animations: Dictionary = {}
@export var player: Combatant
@export var opponent: Combatant

8
Scripts/healthBar.gd Normal file
View File

@ -0,0 +1,8 @@
class_name HealthBar extends Control
@onready var bar: ColorRect = $ColorRect2
@export var maxHealth: float = 1
func healthChanged(health):
print("Health Changed")
bar.size.y = (health / maxHealth) * 100

View File

@ -23,7 +23,6 @@ func _process(delta):
spellIndex = i
castIndicator.show()
castIndicator.setDirs(spell.castCombo[0], spell.castCombo[1])
avatar.particleSystem.charge(spell.castCombo.size(), spell.element)
if spell.animation != null:
if !data.animations.has(spell.animation):
print("Loading Animation")
@ -46,16 +45,15 @@ func _process(delta):
if spell.castProgress == spell.castCombo.size():
casting = false
avatar.particleSystem.disable()
spell.castProgress = 0
avatar.renderer.play("attack1")
data.spellbook.cooldowns[spellIndex] = spell.cooldown
castIndicator.hide()
data.opponent.alterHealth(-1, false)
elif (timer >= spell.timeout || Input.is_action_just_pressed("up") || Input.is_action_just_pressed("down") || Input.is_action_just_pressed("left") || Input.is_action_just_pressed("right")):
avatar.alterHealth(-spell.backfireStrength, true)
casting = false
anim.castFailed()
avatar.particleSystem.disable()
spell.castProgress = 0
data.spellbook.cooldowns[spellIndex] = spell.cooldown * (float(spell.castProgress) / float(spell.castCombo.size()))
castIndicator.hide()

View File

@ -1,4 +1,25 @@
extends "res://Scripts/combatant.gd"
func _aiControlled():
func _easyAI(delta):
if casting:
pass
else:
pass
func _normalAI(delta):
if casting:
pass
else:
pass
func _hardAI(delta):
if casting:
pass
else:
pass
func _gamerAI(delta):
if casting:
pass
else:
pass

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