water-shader/Scenes/WaterPlane.tscn

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[gd_scene load_steps=3 format=3 uid="uid://cvgligyy2psi8"]
[ext_resource type="Material" uid="uid://b1f46mvfaphsh" path="res://Materials/Water.tres" id="1_p35v0"]
[sub_resource type="PlaneMesh" id="PlaneMesh_gqyhx"]
size = Vector2(5, 5)
subdivide_width = 50
subdivide_depth = 50
[node name="WaterPlane" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_gqyhx")
surface_material_override/0 = ExtResource("1_p35v0")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.765573, 0.643349, 0, -0.643349, 0.765573, 0, 0.851548, 0)