water-shader/Shaders/TimeTest.gdshader

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shader_type spatial;
void fragment() {
if (TIME < 0.5){
ALBEDO = vec3(0.0, 0.0, 0.0);
}else if (TIME >= 0.5 && TIME <= 1.0){
ALBEDO = vec3(0.5, 0.5, 0.5);
}else if (TIME > 1.0){
ALBEDO = vec3(1.0, 0.0, 0.0);
}
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
//}