17 lines
390 B
Plaintext
17 lines
390 B
Plaintext
shader_type spatial;
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void fragment() {
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if (TIME < 0.5){
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ALBEDO = vec3(0.0, 0.0, 0.0);
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}else if (TIME >= 0.5 && TIME <= 1.0){
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ALBEDO = vec3(0.5, 0.5, 0.5);
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}else if (TIME > 1.0){
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ALBEDO = vec3(1.0, 0.0, 0.0);
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}
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}
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//void light() {
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// Called for every pixel for every light affecting the material.
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// Uncomment to replace the default light processing function with this one.
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//}
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