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4802c406e9
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Gonna need to try using compute shaders for foam because this isn't working
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2025-04-15 20:45:32 -04:00 |
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nc5432
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5927508474
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Worked on Gerstner waves and foam textures
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2025-04-08 10:33:02 -04:00 |
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nc5432
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99c4a764df
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Updated to Godot 4.4
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2025-03-18 18:31:42 -04:00 |
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nc5432
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e93af3f8f0
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Got the basic sum of sines shader translated to buoyancy
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2025-02-19 23:40:48 -05:00 |
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nc5432
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d78e055c20
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Did more work on water shader. Normals on both are messed up
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2025-02-02 00:09:30 -05:00 |
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nc5432
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13116c5596
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Got first draft of the water shader implemented
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2025-01-31 14:55:49 -05:00 |
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