water-shader/Scripts/BuoyantBody.gd
2025-02-19 15:09:30 -05:00

22 lines
391 B
GDScript

extends RigidBody3D
enum WaveType{
SUM_E,
SUM_G
}
@export var samplePoints: Array[Node3D]
func getSumEHeight(x: float, y: float) -> float:
return 0
func getSumGHeight(x: float, y: float) -> float:
return 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _physics_process(delta: float) -> void:
pass