22 lines
391 B
GDScript
22 lines
391 B
GDScript
extends RigidBody3D
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enum WaveType{
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SUM_E,
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SUM_G
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}
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@export var samplePoints: Array[Node3D]
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func getSumEHeight(x: float, y: float) -> float:
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return 0
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func getSumGHeight(x: float, y: float) -> float:
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return 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func _physics_process(delta: float) -> void:
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pass
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