Raise-Your-Wand/Scripts/animationBase.gd

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GDScript3
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class_name AnimationBase extends Node2D
signal animationFinished(spell: Spell)
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@onready var animationPlayer: AnimationPlayer = $AnimationPlayer
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@onready var data: Data = $/root/Root/Data
@export var inverted: bool = false
@export var index: int = -1
@export var finalIndex: int = 0
@export var spell: Spell
@export var soundEffect: String
@export var soundPlayedIndex: int = -2
var attackName: String = "attackSegment"
var inverseName: String = "attackInverse"
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var targetProg: float
var finalProg: float
var stream: AudioStream
# Called when the node enters the scene tree for the first time.
func _ready():
stream = load(soundEffect)
if inverted:
attackName = inverseName
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func _process(delta):
if (data.loc != data.Location.ARENA): self.free()
func castFailed() -> void:
die()
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func setProgress(target: float, final: float = finalProg) -> void:
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targetProg = target
finalProg = final
if (index > -1):
animationPlayer.queue(attackName + str(index))
if (index == soundPlayedIndex):
pass
index += 1
func animFinished(_s: String):
if (index == finalIndex):
animationFinished.emit(spell)
die()
func die():
queue_free()