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16 Commits 1 Branch 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
nc5432
5ebf9f2655 Made things configurable during runtime 2025-04-22 15:24:08 -04:00
nc5432
4802c406e9 Gonna need to try using compute shaders for foam because this isn't working 2025-04-15 20:45:32 -04:00
nc5432
5665737c76 Foam work 2025-04-15 11:03:33 -04:00
nc5432
5927508474 Worked on Gerstner waves and foam textures 2025-04-08 10:33:02 -04:00
nc5432
99c4a764df Updated to Godot 4.4 2025-03-18 18:31:42 -04:00
nc5432
00c83b55f1 Worked on culling the water inside of the boat 2025-02-20 13:42:18 -05:00
nc5432
d1dc134ecb Added boat 2025-02-20 12:11:06 -05:00
nc5432
e93af3f8f0 Got the basic sum of sines shader translated to buoyancy 2025-02-19 23:40:48 -05:00
nc5432
09d1c37d9d Started work on buoyancy 2025-02-19 15:09:30 -05:00
nc5432
b0f7ed78b4 Tweaked parameters 2025-02-02 15:51:18 -05:00
nc5432
960c7f1013 Fixed normals. Water looks more watery 2025-02-02 15:40:03 -05:00
nc5432
d78e055c20 Did more work on water shader. Normals on both are messed up 2025-02-02 00:09:30 -05:00
nc5432
13116c5596 Got first draft of the water shader implemented 2025-01-31 14:55:49 -05:00
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