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5ebf9f2655
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Made things configurable during runtime
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2025-04-22 15:24:08 -04:00 |
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4802c406e9
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Gonna need to try using compute shaders for foam because this isn't working
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2025-04-15 20:45:32 -04:00 |
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nc5432
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5665737c76
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Foam work
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2025-04-15 11:03:33 -04:00 |
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nc5432
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5927508474
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Worked on Gerstner waves and foam textures
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2025-04-08 10:33:02 -04:00 |
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nc5432
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99c4a764df
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Updated to Godot 4.4
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2025-03-18 18:31:42 -04:00 |
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nc5432
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00c83b55f1
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Worked on culling the water inside of the boat
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2025-02-20 13:42:18 -05:00 |
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nc5432
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d1dc134ecb
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Added boat
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2025-02-20 12:11:06 -05:00 |
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nc5432
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e93af3f8f0
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Got the basic sum of sines shader translated to buoyancy
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2025-02-19 23:40:48 -05:00 |
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nc5432
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09d1c37d9d
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Started work on buoyancy
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2025-02-19 15:09:30 -05:00 |
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nc5432
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b0f7ed78b4
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Tweaked parameters
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2025-02-02 15:51:18 -05:00 |
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nc5432
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960c7f1013
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Fixed normals. Water looks more watery
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2025-02-02 15:40:03 -05:00 |
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nc5432
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d78e055c20
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Did more work on water shader. Normals on both are messed up
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2025-02-02 00:09:30 -05:00 |
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nc5432
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13116c5596
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Got first draft of the water shader implemented
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2025-01-31 14:55:49 -05:00 |
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nc5432
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558db5f9a6
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Configured for using Jolt Physics
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2025-01-29 22:18:03 -05:00 |
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nc5432
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8c3178d7ba
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Set up empty project with XR plugin
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2025-01-29 13:33:31 -05:00 |
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nc5432
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7d2fcacdfa
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Initial commit
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2025-01-29 13:24:35 -05:00 |
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